/[projet1]/public/oric/games/Dungeon Demo/CUTBLOC/MAKEFILE
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Contents of /public/oric/games/Dungeon Demo/CUTBLOC/MAKEFILE

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Revision 1376 - (show annotations)
Mon Jul 25 19:48:05 2016 UTC (3 years, 3 months ago) by dbug
File size: 987 byte(s)
Added the complete (not cleaned up, pure legacy) source code and assets for the 1996 Dungeon Master tech demo.
To get that to actually work, you need (at least):
- A dos machine (or a Windows 95/Windows 98)
- The Wacom compiler
- The old version of the Oric Compiler toolchain (the OSDK ancestor)

1 #AFLAGS = /m2 /mx /z /zi /t /jMASM51 /jQUIRKS
2 #LFLAGS = SYSTEM dos4g OPTION CASEEXACT OPTION QUIET DEBUG ALL OPTION SYMFILE=$(EXE).SYM OPTION MAP=$(EXE).MAP
3 #LFLAGS = /l=dos4g /x /zq /4s /k4000 /d2
4
5 !ifdef %NT
6 CC = $(%WATCOM)\binnt\wcc386
7 WL = $(%WATCOM)\binnt\wlink
8 !else
9 CC = $(%WATCOM)\binw\wcc386
10 WL = $(%WATCOM)\binw\wlink
11 !endif
12
13 !ifdef %MASM
14 ASM = $(%MASM)\bin\ml
15 !else
16 ASM = c:\compil\masm611\bin\ml
17 !endif
18
19 CFLAGS = /oaxt /zp2 /5s /zq /s /w3 /v /d2
20 AFLAGS = /Cx /Zm /c /W0 /Sa /DNoLanguage=SYSCALL /nologo /Djumps=;
21 LFLAGS = OPTION ST=16000 SYSTEM dos4g OPTION CASEEXACT OPTION QUIET DEBUG ALL OPTION MAP=$(EXE).MAP
22
23
24 .SILENT
25
26 OBJETS1 = cutbloc.obj
27
28 EXE = cutbloc
29
30 $(EXE).exe: $(OBJETS1) $(OBJETS2) $(OBJETS3) $(OBJETS4) $(OBJETS5) $(OBJETS6)
31 E:\WLINK $(LFLAGS) NAME $(EXE).exe FILE *.obj
32 E:\PRNTITRE M "$(EXE) OK"
33
34 .c.obj :
35 E:\PRNTITRE M "$*.C"
36 E:\WCC386 $^& $(CFLAGS)
37
38 .asm.obj :
39 E:\PRNTITRE M "$*.ASM"
40 E:\ML $(AFLAGS) $^&.ASM

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