/[projet1]/public/oric/games/Space 1999/Sources/game source/strings.s
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Contents of /public/oric/games/Space 1999/Sources/game source/strings.s

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Revision 76 - (show annotations)
Tue May 26 07:45:25 2009 UTC (10 years, 6 months ago) by Chema
File size: 36099 byte(s)


1 __texts_start
2
3 //#define FRENCH_VERSION
4 #ifndef FRENCH_VERSION
5
6 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
7 ; Game texts...
8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
9
10 ; Object descriptions
11 ; Tiles with SPECIAL set
12 infopost
13 .asc "Information post"
14 .byt 0
15 alien_plant
16 .asc "Alien plant"
17 .byt 0
18 meds_lab
19 .asc "Medicine synthesizer"
20 .byt 0
21 benes_name
22 .asc "Sandra Benes"
23 .byt 0
24 control_name
25 .asc "Door control unit"
26 .byt 0
27 circuit_name
28 .asc "Main circuit"
29 .byt 0
30 monitor_name
31 .asc "Computer monitor"
32 .byt 0
33 passcode_name
34 .asc "Passcode: "
35 .byt 0
36 Berg_pass
37 .byt A_FWGREEN
38 .asc "Bergman Quarter"
39 .byt 0
40 Crew_pass
41 .byt A_FWGREEN
42 .asc "Crew Quarters"
43 .byt 0
44 Pool_pass
45 .byt A_FWGREEN
46 .asc "Pool"
47 .byt 0
48 Storage_pass
49 .byt A_FWGREEN
50 .asc "Storage area"
51 .byt 0
52 Power_pass
53 .byt A_FWGREEN
54 .asc "Power room"
55 .byt 0
56 Hyd_pass
57 .byt A_FWGREEN
58 .asc "Hydroponics Quarantine"
59 .byt 0
60 Door_ctrl_pass
61 .byt A_FWGREEN
62 .asc "Door control"
63 .byt 0
64 no_commlock_pass
65 .asc "You need a commlock to get it"
66 .byt 0
67
68 ; Not in passcode bytes
69 benes_qtr
70 .byt A_FWGREEN
71 .asc "Benes Quarter"
72 .byt 0
73
74 morrow_qtr
75 .byt A_FWGREEN
76 .asc "Morrows Quarter"
77 .byt 0
78
79 h_general
80 .byt A_FWGREEN
81 .asc "Russel General"
82 .byt 0
83
84 k_general
85 .byt A_FWGREEN
86 .asc "Koenig General"
87 .byt 0
88
89
90 ; Objects
91 Koenig_name
92 .asc "John Koenig"
93 .byt 0
94
95 Helena_name
96 .asc "Helena Russel"
97 .byt 0
98
99 Commlink_name
100 .asc "Commlock (Koenig)"
101 .byt 0
102
103 CommlinkH_name
104 .asc "Commlock (Russel)"
105 .byt 0
106
107
108 Medkit_name
109 .asc "Medkit"
110 .byt 0
111 Notepad_name
112 .asc "Notepad"
113 .byt 0
114 Battery_name
115 .asc "Battery"
116 .byt 0
117 plantjuice_name
118 .asc "Vial of plantjuice"
119 .byt 0
120 compound_name
121 .asc "Medicine for Benes"
122 .byt 0
123
124 key_name
125 .asc "Key"
126 .byt 0
127
128 relay_name
129 .asc "Red Relay from Herring Electronics"
130 .byt 0
131
132 resistor_name
133 .asc "Resistor"
134 .byt 0
135
136 chip_name
137 .asc "Memory chip"
138 .byt 0
139
140 fuse_name
141 .asc "Fuse"
142 .byt 0
143 inductor_name
144 .asc "Inductor"
145 .byt 0
146 screwdriver_name
147 .asc "Screwdriver"
148 .byt 0
149 wire_name
150 .asc "Coil of wire"
151 .byt 0
152 oil_name
153 .asc "Olive oil"
154 .byt 0
155
156 ;Chair_name was here
157
158 zx81_name
159 .asc "ZX81 cleaning robot"
160 .byt 0
161 No_name
162 .asc "No item selected"
163 .byt 0
164
165
166 ; Messages from characters
167
168 Helena_comlock
169 .byt "Helena:"
170 .byt 0
171 Helena_1
172 .byt A_FWGREEN
173 .asc "John, I need your help in meds."
174 .byt 0
175 Helena_2
176 .byt A_FWGREEN
177 .asc "Let's share our passcodes."
178 .byt 0
179 Helena_3
180 .byt A_FWGREEN
181 .asc "Hurry up, John."
182 .byt 0
183
184 key
185 .byt A_FWRED
186 .asc " (KEY)"
187 .byt 0
188
189 Helena_spch_1
190 .byt 6
191 .asc "Benes is critically ill. I can treat"
192 .byt 0
193 .asc "her, but I need an ingredient that"
194 .byt 0
195 .asc "can only be extracted from an alien"
196 .byt 0
197 .asc "plant, and the notebook from my room."
198 .byt 0
199 .asc "The plant can be found in"
200 .byt 0
201 .asc "hydroponics, isolated in quarantine."
202 .byt 0
203 Helena_spch_2
204 .byt 3
205 .asc "Thank you, John."
206 .byt 0
207 .asc "I need to get back to my laboratory"
208 .byt 0
209 .asc "to prepare the medicine."
210 .byt 0
211
212 Benes_spch_1a
213 .byt 7
214 .asc "Enabling power is twofold, you must"
215 .byt 0
216 .asc "first fix the generator and then the"
217 .byt 0
218 .asc "computer. I had actually fixed the"
219 .byt 0
220 .asc "generator, but the circuit I built"
221 .byt 0
222 .asc "was not strong enough and blew up in"
223 .byt 0
224 .asc "my face. The circuit... Paul... "
225 .byt 0
226 .asc "... passcode..."
227 .byt 0
228
229 Benes_uncon
230 .asc "Benes in unconscious"
231 .byt 0
232
233 Benes_awake
234 .asc "Commlock signal: Benes is awake."
235 .byt 0
236
237 Benes_intro
238 .asc "Benes opens her eyes and tries to"
239 .byt 13
240 .asc "speak:"
241 .byt 0
242
243 Benes_end
244 .asc "She falls back into unconsciousness."
245 .byt 0
246
247 Benes_spch_2
248 .byt 5
249 .asc "To fix the computer you have to"
250 .byt 0
251 .asc "replace the control circuit."
252 .byt 0
253 .asc "You can use one from the Life"
254 .byt 0
255 .asc "Support control... my passcode..."
256 .byt 0
257 .asc "be careful... open circuit..."
258 .byt 0
259
260 Koenig_spch_1
261 .byt 2
262 .asc "Go and prepare the medicine."
263 .byt 0
264 .asc "I will take care of Benes."
265 .byt 0
266
267 restore_power_msg
268 .byt 3
269 .asc "We need to get power restored with"
270 .byt 0
271 .asc "the circtuit Sandra suggested."
272 .byt 0
273 .asc "She also mentioned Paul..."
274 .byt 0
275
276 restore_comp_msg
277 .byt 3
278 .asc "We need to get the computer repaired"
279 .byt 0
280 .asc "as Sandra suggested. But there was a "
281 .byt 0
282 .asc "danger..."
283 .byt 0
284
285 pauls_list_msg
286 .asc "The screen shows the design of a"
287 .byt 13
288 .asc "simple circuit along with some"
289 .byt 13
290 .asc "kind of list:"
291 .byt 13
292 .byt "Ba:HYP, In:APH, Re:HSI"
293 .byt 0
294
295 ; Game messages
296 alarm_pwr_msg
297 .asc "WARNING: Power system failing"
298 .byt 0
299 gameover_msg
300 .asc "GAME OVER"
301 .byt 0
302 gamefinished_msg
303 .asc "MISSION ACCOMPLISHED"
304 .byt 0
305 helenadead_msg
306 .asc "Dr. Russell dies"
307 .byt 0
308 koenigdead_msg
309 .asc "Commander Koenig dies"
310 .byt 0
311 benesdead_msg
312 .asc "Sandra Benes dies"
313 .byt 0
314 lowpower_msg
315 .byt 1
316 .asc "WARNING: Power low!"
317 .byt 0
318 lowlifesup_msg
319 .byt 1
320 .asc "WARNING: Life support systems low!"
321 .byt 0
322 cannottake_msg
323 .asc "Can not take that"
324 .byt 0
325 cantdrop_msg
326 .asc "Can not drop it here"
327 .byt 0
328 no_space_inv
329 .asc "Can not take more objects"
330 .byt 0
331 cantopendoor
332 .asc "The door is locked"
333 .byt 0
334 door_jammed
335 .asc "This door is jammed..."
336 .byt 0
337 lubricate_door_msg
338 .asc "You lubricate the door with oil"
339 .byt 0
340 bergmandoor_msg
341 .asc "A sign says: Dr. Bergman"
342 .byt 0
343 keynofits_msg
344 .asc "This key does not fit in this door"
345 .byt 0
346 keyfits_msg
347 .asc "You open the door with the key"
348 .byt 0
349 unpowered_msg
350 .asc " (unpowered)"
351 .byt 0
352 powered_msg
353 .asc " (working)"
354 .byt 0
355 newpass_msg
356 .asc "New passcode downloaded in commlock"
357 .byt 0
358 plant_taken_msg
359 .asc "You already got enough juice"
360 .byt 0
361 plant_taking_msg
362 .asc "You take a vial of juice"
363 .byt 0
364 create_medicine_msg
365 .asc "You create a medicine for Benes"
366 .byt 0
367 dont_know_msg
368 .asc "I do not know how to use this"
369 .byt 0
370
371 ;notnow_msg
372 ; .asc "Better not... yet"
373 ; .byt 0
374
375 need_pass
376 .asc "You need a passcode to operate this"
377 .byt 0
378
379 missing_notepad_msg
380 .asc "I need my notes to prepare the"
381 .byt 13
382 .asc "medicine"
383 .byt 0
384
385 cure_koenig_msg
386 .asc "You cure Koenig"
387 .byt 0
388
389 door_ctrlo_msg
390 .asc "A red light lits"
391 .byt 0
392
393 door_ctrlc_msg
394 .asc "The red light turns off"
395 .byt 0
396
397 wrong_panel_msg
398 .asc "Cannnot use it here"
399 .byt 0
400 needcircuit_msg
401 .asc "Don't know the circuit to build"
402 .byt 0
403 place_item_msg
404 .asc "You place the item in the circuit"
405 .byt 0
406 wrong_item_msg
407 .asc "This item does not fit in the circuit"
408 .byt 0
409 power_repaired_msg
410 .asc "Power working... now the computer"
411 .byt 0
412 no_screwdriver_msg
413 .asc "Can not get the chip out without"
414 .byt 13
415 .asc "a proper tool"
416 .byt 0
417 burntout_chip_msg
418 .asc "There is a burnt out chip here"
419 .byt 0
420 get_chip_msg
421 .asc "You take out the chip out of"
422 .byt 13
423 .asc "the socket"
424 .byt 0
425 already_fixed_msg
426 .asc "Better not touch it, now it is"
427 .byt 13
428 .asc "working"
429 .byt 0
430 place_chip_msg
431 .asc "You replace the burnt out chip"
432 .byt 13
433 ;power_restored_msg
434 .asc "You restored power to Alpha"
435 .byt 13
436 .asc "Well done!!!"
437 .byt 0
438 ls_fail_msg
439 .asc "You open a vital circuit!"
440 .byt 0
441 ls_back_msg
442 .asc "Life support is back working"
443 .byt 0
444 ls_bypassed_msg
445 .asc "You create an electrical bypass and"
446 .byt 13
447 .asc "the danger ends"
448 .byt 0
449 put_fuse_msg
450 .asc "You replace the broken fuse"
451 .byt 0
452 not_fuse_msg
453 .asc "The Synthesizer seems to be broken..."
454 .byt 13
455 .asc "no lights turn on."
456 .byt 13
457 .asc "Maybe it is easy to fix..."
458 .byt 0
459 ;no_fix_msg
460 ; .asc "Cannot fix it with this..."
461 ; .byt 0
462 no_medicine_msg
463 .asc "Cannot create a medicine"
464 .byt 13
465 .asc "with this"
466 .byt 0
467
468 hundred_msg
469 .asc "100"
470 .byt 0
471 percent_msg
472 .asc " percent"
473 .byt 0
474 infopost_menu_msg
475 .asc " "
476 .byt A_FWGREEN
477 .asc "Save game " ; 17 chars
478 .asc " "
479 .asc "Passcodes " ; 16 chars
480 .byt 32,13
481 .asc " "
482 .byt A_FWGREEN
483 .asc "Restore game "
484 .asc " "
485 .asc "Sound Volume "
486 .byt 32,13
487 .asc " "
488 .byt A_FWGREEN
489 .asc "Alpha Status "
490 .asc " "
491 .asc "Game progress "
492 .byt 32,13
493 .asc " "
494 .byt A_FWGREEN
495 .asc "Cinema "
496 .asc " "
497 .asc "Exit "
498 .byt 32,0
499
500 gamesaved_msg
501 .asc "Game saved"
502 .byt 0
503 gamerestored_msg
504 .asc "Game restored"
505 .byt 0
506 sure_to_save_msg
507 .asc "Press CTRL to save game"
508 .byt 0
509 sure_to_restore_msg
510 .asc "Press CTRL to restore saved game"
511 .byt 0
512 anykey_msg
513 .asc "ESC to skip"
514 .byt 0
515 abort_msg
516 .asc "Skipped"
517 .byt 0
518 invalidsave_msg
519 .asc "Invalid savepoint"
520 .byt 0
521
522 infopost_start
523 .byt A_FWYELLOW
524 .asc " Alpha Information Post"
525 .byt 0
526 infopower_msg
527 .byt A_FWGREEN
528 .asc " Power Status: "
529 .byt 0
530 infols_msg
531 .byt A_FWGREEN
532 .asc " Life Support: "
533 .byt 0
534
535 info_tv_intro
536 .byt A_FWGREEN
537 .asc "On this week:"
538 .byt 0
539 tv_1_msg
540 .byt A_FWGREEN
541 .asc " Star Trek III: The Search for Spock"
542 .byt 0
543 tv_2_msg
544 .byt A_FWGREEN
545 .asc " The Thunderbirds"
546 .byt 0
547 tv_3_msg
548 .byt A_FWGREEN
549 .asc " 2001: A Space Odyssey"
550 .byt 0
551 tv_4_msg
552 .byt A_FWGREEN
553 .asc " Mission:Impossible"
554 .byt 0
555
556
557 toggle_msg
558 .asc "Now controlling "
559 .byt 0
560 can_toggle_msg
561 .asc "You can switch characters now"
562 .byt 0
563 cant_toggle_msg
564 .asc "Can not switch characters now"
565 .byt 0
566 cant_toggle_msg2
567 .asc "Not while there is an open door"
568 .byt 0
569
570
571
572 ; Lifts
573 lift_speech
574 .asc "Select level: "
575 .byt 0
576 liftno_msg
577 .asc "Lifts unpowered"
578 .byt 0
579
580 ; Room names
581 main_mission_name
582 .asc " Main Mission "
583 .byt 0
584 corridor_name
585 .asc " Corridor "
586 .byt 0
587
588 command_room_name
589 .asc " Command Room "
590 .byt 0
591 koenig_quart_name
592 .asc " Koenig Quart. "
593 .byt 0
594 russel_quart_name
595 .asc " Russell Quart. "
596 .byt 0
597
598 benes_quart_name
599 .asc " Benes Quart. "
600 .byt 0
601
602 bergman_quart_name
603 .asc " Bergman Quart. "
604 .byt 0
605
606 morrow_quart_name
607 .asc " Morrow Quart. "
608 .byt 0
609
610 hisec_name
611 .asc "Hi-Sec Isolation"
612 .byt 0
613
614 security_name
615 .asc " Security "
616 .byt 0
617
618 life_support_name
619 .asc " Life Support "
620 .byt 0
621
622 meds_lab_name
623 .asc " Medical Labs "
624 .byt 0
625
626 astro_name
627 .asc " Astrophysics "
628 .byt 0
629
630 power_name
631 .asc " Power Room "
632 .byt 0
633
634 computer_name
635 .asc " Computer Room "
636 .byt 0
637
638 storage_name
639 .asc " Storage "
640 .byt 0
641
642 chem_lab_name
643 .asc " Chemical Labs "
644 .byt 0
645
646 research_name
647 .asc " Research Labs "
648 .byt 0
649
650 meds_name
651 .asc " Medical Wing "
652 .byt 0
653
654 dining_name
655 .asc " Dining "
656 .byt 0
657
658 lounge_name
659 .asc " Lounge "
660 .byt 0
661
662 quarters_name
663 .asc " Crew Quarters "
664 .byt 0
665
666 leisure_name
667 .asc " Leisure Area "
668 .byt 0
669
670 hydroponics_name
671 .asc " Hydroponics "
672 .byt 0
673
674 ;; For floor names
675 levelH_name
676 .asc "Level H "
677 .byt 0
678
679 levelG_name
680 .asc "Level G "
681 .byt 0
682
683 levelCTRL_name
684 .asc "Control Systems"
685 .byt 0
686
687 levelMM_name
688 .asc "Main Mission "
689 .byt 0
690
691 version_name
692 .asc " ESC to start "
693 .byt 0
694
695
696 ; Sound setting
697 sound_menu_txt
698 .asc "Select level: "
699 .byt 0
700 sound_high_name
701 .asc "Disturb neighbours"
702 .byt 0
703 sound_med_name
704 .asc "Nice background "
705 .byt 0
706 sound_low_name
707 .asc "Got a headache "
708 .byt 0
709 sound_off_name
710 .asc "Late at night "
711 .byt 0
712
713 infoprogress_msg
714 .asc "You have solved a "
715 .byt 0
716
717
718
719 end_speech1_msg
720 .asc "Helena: Radiation level safe."
721 .byt 13
722 .asc "Danger has passed John..."
723 .byt 0
724
725 end_speech2_msg
726 .asc "Koenig: Systems working..."
727 .byt 13
728 .asc "It was close this time..."
729 .byt 0
730
731 end_speech3_msg
732 .asc "Koenig: Computer, unseal lower levels."
733 .byt 13
734 .asc "Let's bring the Alphans back!"
735 .byt 0
736
737
738 ; For key mapping
739 keylist_msg
740 .byt A_FWGREEN
741 .asc " Game Keys"
742 .byt 13
743 .asc " M Forward B Backwards"
744 .byt 13
745 .asc " Z,X Turn CTRL Get, use"
746 .byt 13
747 .asc " ESC Drop -,= Object select"
748 .byt 13
749 .asc " T Toggle character"
750 .byt 0
751
752 ; For initial scroller
753 ; 23 characters max per line
754 ; this " "
755
756 scroll_text
757 .byt 92 ; Number of lines
758 .asc " "
759 .byt 0
760 .asc " "
761 .byt 0
762 .asc " "
763 .byt 0
764 .asc " "
765 .byt 0
766 .asc "The runaway moon... the"
767 .byt 0
768 .asc "castaways of Moonbase"
769 .byt 0
770 .asc "Alpha... hurtling"
771 .byt 0
772 .asc "across space, blasted"
773 .byt 0
774 .asc "from the Earth's orbit"
775 .byt 0
776 .asc "by a nuclear explosion,"
777 .byt 0
778 .asc "far far from the solar"
779 .byt 0
780 .asc "system."
781 .byt 0
782 .asc " "
783 .byt 0
784 .asc "They wayward journey"
785 .byt 0
786 .asc "through the universe,"
787 .byt 0
788 .asc "takes them towards an"
789 .byt 0
790 .asc "unknown energy field"
791 .byt 0
792 .asc "which threatens their"
793 .byt 0
794 .asc "existance. Enormous"
795 .byt 0
796 .asc "radiation has affected"
797 .byt 0
798 .asc "their power system and"
799 .byt 0
800 .asc "all personnel has been"
801 .byt 0
802 .asc "evacuated to the more"
803 .byt 0
804 .asc "secure underground"
805 .byt 0
806 .asc "levels of the base."
807 .byt 0
808 .asc " "
809 .byt 0
810 .asc "All but Commander John"
811 .byt 0
812 .asc "Koenig, who will risk"
813 .byt 0
814 .asc "his life to repair the"
815 .byt 0
816 .asc "affected systems and"
817 .byt 0
818 .asc "restore power to"
819 .byt 0
820 .asc "Moonbase Alpha."
821 .byt 0
822 .asc " "
823 .byt 0
824 .asc "His only doubt is if"
825 .byt 0
826 .asc "Doctor Russell..."
827 .byt 0
828 .asc "Helena, managed to get"
829 .byt 0
830 .asc "the injured Sandra"
831 .byt 0
832 .asc "Benes down to the"
833 .byt 0
834 .asc "underground levels"
835 .byt 0
836 .asc "before they were"
837 .byt 0
838 .asc "sealed..."
839 .byt 0
840 .asc " "
841 .byt 0
842 .asc " "
843 .byt 0
844 .asc " "
845 .byt 0
846 .asc "This game is based on"
847 .byt 0
848 .asc "the SPACE:1999 TV"
849 .byt 0
850 .asc "series, and is using"
851 .byt 0
852 .asc "NOISE, the Novel Oric"
853 .byt 0
854 .asc "ISometric Engine, and"
855 .byt 0
856 .asc "WHITE, World-Handling"
857 .byt 0
858 .asc "and Interaction with"
859 .byt 0
860 .asc "The Environment layer."
861 .byt 0
862 .asc " "
863 .byt 0
864 .asc "This program has been"
865 .byt 0
866 .asc "created using the OSDK,"
867 .byt 0
868 .asc "the Oric Software"
869 .byt 0
870 .asc "Develompent Kit."
871 .byt 0
872 .asc " "
873 .byt 0
874 .asc " Programming"
875 .byt 0
876 .asc " (the buggy code)"
877 .byt 0
878 .asc " Chema"
879 .byt 0
880 .asc " "
881 .byt 0
882 .asc " Graphics and sound"
883 .byt 0
884 .asc "(all praise the Master)"
885 .byt 0
886 .asc " Twilighte"
887 .byt 0
888 .asc " "
889 .byt 0
890 .asc " Game Intro"
891 .byt 0
892 .asc " (the Demo Man)"
893 .byt 0
894 .asc " Dbug"
895 .byt 0
896 .asc " "
897 .byt 0
898 .asc " Additional Code"
899 .byt 0
900 .asc " (the bugless code)"
901 .byt 0
902 .asc " Twilighte"
903 .byt 0
904 .asc " "
905 .byt 0
906 .asc "Incredible intro scenes"
907 .byt 0
908 .asc " converted by Sam"
909 .byt 0
910 .asc " "
911 .byt 0
912 .asc " 2008"
913 .byt 0
914 .asc " "
915 .byt 0
916 .asc " Remember to visit the"
917 .byt 0
918 .asc " Oric forums at"
919 .byt 0
920 .asc " www.defence-force.org"
921 .byt 0
922 .asc " "
923 .byt 0
924 .asc " And the fantascit site"
925 .byt 0
926 .asc " www.oricgames.com"
927 .byt 0
928 .asc " "
929 .byt 0
930 .asc "Remember there are maps"
931 .byt 0
932 .asc "of Alpha in the manual."
933 .byt 0
934 .asc "Will you need them?"
935 .byt 0
936 .asc " "
937 .byt 0
938 .asc " "
939 .byt 0
940 .asc " "
941 .byt 0
942 .asc " "
943 .byt 0
944
945
946 #else
947
948 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
949 ; Game texts...
950 ;
951 ; French version: Put * to represent ç
952 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
953
954 ; Object descriptions
955 ; Tiles with SPECIAL set
956 infopost
957 .asc "Terminal d'infos"
958 .byt 0
959 alien_plant
960 .asc "Plante Alien"
961 .byt 0
962 meds_lab
963 .asc "Synthetiseur Medical"
964 .byt 0
965 benes_name
966 .asc "Sandra Benes"
967 .byt 0
968 control_name
969 .asc "Panneau de commande des portes"
970 .byt 0
971 circuit_name
972 .asc "circuit principal"
973 .byt 0
974 monitor_name
975 .asc "Console Ordinateur"
976 .byt 0
977 passcode_name
978 .asc "Passcode: "
979 .byt 0
980 Berg_pass
981 .byt A_FWGREEN
982 .asc "Quartier Bergman"
983 .byt 0
984 Crew_pass
985 .byt A_FWGREEN
986 .asc "Quartier Equipage"
987 .byt 0
988 Pool_pass
989 .byt A_FWGREEN
990 .asc "Piscine"
991 .byt 0
992 Storage_pass
993 .byt A_FWGREEN
994 .asc "Reserve"
995 .byt 0
996 Power_pass
997 .byt A_FWGREEN
998 .asc "Salle du generateur"
999 .byt 0
1000 Hyd_pass ;
1001 .byt A_FWGREEN
1002 .asc "Quarantaine Hydroponique "
1003 .byt 0
1004 Door_ctrl_pass
1005 .byt A_FWGREEN
1006 .asc "Controle Porte"
1007 .byt 0
1008 no_commlock_pass
1009 .asc "Radio-Passe requis"
1010 .byt 0
1011
1012 ; Not in passcode bytes
1013 benes_qtr
1014 .byt A_FWGREEN
1015 .asc "Quartier Benes"
1016 .byt 0
1017
1018 morrow_qtr
1019 .byt A_FWGREEN
1020 .asc "Quartier Morrows"
1021 .byt 0
1022
1023 h_general
1024 .byt A_FWGREEN
1025 .asc "Russel General"
1026 .byt 0
1027
1028 k_general
1029 .byt A_FWGREEN
1030 .asc "Koenig General"
1031 .byt 0
1032
1033
1034 ; Objects
1035 Koenig_name
1036 .asc "John Koenig"
1037 .byt 0
1038
1039 Helena_name
1040 .asc "Helena Russel"
1041 .byt 0
1042
1043 Commlink_name
1044 .asc "Radio-Passe (Koenig)"
1045 .byt 0
1046
1047 CommlinkH_name
1048 .asc "Radio-Passe (Russel)"
1049 .byt 0
1050
1051
1052 Medkit_name
1053 .asc "Medikit"
1054 .byt 0
1055 Notepad_name
1056 .asc "Blocnote"
1057 .byt 0
1058 Battery_name
1059 .asc "Batterie"
1060 .byt 0
1061 plantjuice_name
1062 .asc "Elixir vegetal"
1063 .byt 0
1064 compound_name
1065 .asc "Potion pour Benes"
1066 .byt 0
1067
1068 key_name
1069 .asc "Clef"
1070 .byt 0
1071
1072 relay_name;
1073 .asc "Relais rouge d'Herring Electronics"
1074 .byt 0
1075
1076 resistor_name
1077 .asc "Resistance"
1078 .byt 0
1079
1080 chip_name
1081 .asc "Puce Memoire"
1082 .byt 0
1083
1084 fuse_name
1085 .asc "Fusible"
1086 .byt 0
1087 inductor_name
1088 .asc "Inducteur"
1089 .byt 0
1090 screwdriver_name
1091 .asc "Tournevis"
1092 .byt 0
1093 wire_name
1094 .asc "Fil de fer"
1095 .byt 0
1096 oil_name
1097 .asc "Huile d'olive"
1098 .byt 0
1099
1100 ;Chair_name was here
1101
1102 zx81_name
1103 .asc "ZX81 robot nettoyeur"
1104 .byt 0
1105 No_name
1106 .asc "Pas d'objet choisi"
1107 .byt 0
1108
1109
1110 ; Messages from characters
1111
1112 Helena_comlock
1113 .byt "Helena:"
1114 .byt 0
1115 Helena_1
1116 .byt A_FWGREEN
1117 .asc "John, viens m'aider a l'infirmerie"
1118 .byt 0
1119 Helena_2
1120 .byt A_FWGREEN
1121 .asc "Nous devons partager nos passcodes"
1122 .byt 0
1123 Helena_3
1124 .byt A_FWGREEN
1125 .asc "Vite, John."
1126 .byt 0
1127
1128 key
1129 .byt A_FWRED;
1130 .asc " (PRESS)"
1131 .byt 0
1132
1133 Helena_spch_1;
1134 .byt 6
1135 .asc "Benes est tres malade, pour la"
1136 .byt 0
1137 .asc "soigner, il me faut un ingredient qui"
1138 .byt 0
1139 .asc "ne peut etre extrait que de plantes"
1140 .byt 0
1141 .asc "aliens, qui sont stockees dans"
1142 .byt 0
1143 .asc "l'hydroponique, mais en quarantaine"
1144 .byt 0
1145 .asc "et mes notes sont dans ma chambre."
1146 .byt 0
1147 Helena_spch_2
1148 .byt 3
1149 .asc "Merci, John."
1150 .byt 0
1151 .asc "Je dois retourner a mon laboratoire"
1152 .byt 0
1153 .asc "pour preparer la potion."
1154 .byt 0
1155
1156 Benes_spch_1a
1157 .byt 7
1158 .asc "Retablir l'energie requiert deux"
1159 .byt 0
1160 .asc "actions d'abord reparer le generateur"
1161 .byt 0
1162 .asc "puis l'ordinateur. J'ai deja bricole"
1163 .byt 0
1164 .asc "le generateur, mais avec un circuit"
1165 .byt 0
1166 .asc "bien trop faible et il a m'a eclate"
1167 .byt 0
1168 .asc "au visage. Le circuit... Paul... "
1169 .byt 0
1170 .asc "... passcode..."
1171 .byt 0
1172
1173 Benes_uncon
1174 .asc "Benes inconsciente."
1175 .byt 0
1176
1177 Benes_awake
1178 .asc "Signal Radio-Passe: Benes s'eveille."
1179 .byt 0
1180
1181 Benes_intro
1182 .asc "Benes ouvre les yeux et essaie"
1183 .byt 13
1184 .asc "de parler:"
1185 .byt 0
1186
1187 Benes_end
1188 .asc "Elle retombe dans le coma."
1189 .byt 0
1190
1191 Benes_spch_2; MAXIMUS error ****
1192 .byt 5
1193 .asc "Pour reparer l'ordinateur tu dois"
1194 .byt 0
1195 .asc "changer le circuit de controle"
1196 .byt 0
1197 .asc "prends en un dans le tableau"
1198 .byt 0
1199 .asc "des systemes vitaux.. mon passcode..."
1200 .byt 0
1201 .asc "prudence.. ouvre le circuit..."
1202 .byt 0
1203
1204 Koenig_spch_1
1205 .byt 2
1206 .asc "Vas preparer le medicament."
1207 .byt 0
1208 .asc "Je vais veiller Benes."
1209 .byt 0
1210
1211 restore_power_msg
1212 .byt 3
1213 .asc "On doit retablir l'energie avec"
1214 .byt 0
1215 .asc "le circuit propose par Sandra."
1216 .byt 0
1217 .asc "Elle a aussi parle de Paul..."
1218 .byt 0
1219
1220 restore_comp_msg
1221 .byt 3
1222 .asc "On doit reparer l'ordinateur"
1223 .byt 0
1224 .asc "comme Sandra l'a dit. mais il y a"
1225 .byt 0
1226 .asc "un danger..."
1227 .byt 0
1228
1229 pauls_list_msg
1230 .asc "L'ecran montre le schema d'un"
1231 .byt 13
1232 .asc "simple circuit ainsi qu'une"
1233 .byt 13
1234 .asc "sorte de liste:"
1235 .byt 13
1236 .byt "Ba:HYP, In:APH, Re:HS"
1237 .byt 0
1238
1239 ; Game messages
1240 alarm_pwr_msg
1241 .asc "WARNING: Panne systeme Electrique."
1242 .byt 0
1243 gameover_msg
1244 .asc "GAME OVER"
1245 .byt 0
1246 gamefinished_msg
1247 .asc "MISSION ACCOMPLIE"
1248 .byt 0
1249 helenadead_msg
1250 .asc "Dr. Russell est morte."
1251 .byt 0
1252 koenigdead_msg
1253 .asc "Commandant Koenig est mort."
1254 .byt 0
1255 benesdead_msg
1256 .asc "Sandra Benes est morte."
1257 .byt 0
1258 lowpower_msg
1259 .byt 1
1260 .asc "WARNING: Energie faible!"
1261 .byt 0
1262 lowlifesup_msg
1263 .byt 1
1264 .asc "WARNING: systemes vitaux faibles!"
1265 .byt 0
1266 cannottake_msg; MAXIMUS error ****
1267 .asc "Impossible de prendre ca."
1268 .byt 0
1269 cantdrop_msg; MAXIMUS error ****
1270 .asc "Impossible a poser ici."
1271 .byt 0
1272 no_space_inv; MAXIMUS error ****
1273 .asc "Impossible de prendre plus d'objects."
1274 .byt 0
1275 cantopendoor; MAXIMUS error ****
1276 .asc "La porte est verrouillee."
1277 .byt 0
1278 door_jammed
1279 .asc "Cette porte est bloquee..."
1280 .byt 0
1281 lubricate_door_msg
1282 .asc "Vous degrippez la porte avec l'huile."
1283 .byt 0
1284 bergmandoor_msg
1285 .asc "Il est ecrit: Dr. Bergman."
1286 .byt 0
1287 keynofits_msg
1288 .asc "Cette clef n'ouvre pas cette porte."
1289 .byt 0
1290 keyfits_msg
1291 .asc "Vous ouvrez la porte avec la clef."
1292 .byt 0
1293 unpowered_msg
1294 .asc " (eteint)"
1295 .byt 0
1296 powered_msg
1297 .asc " (allume)"
1298 .byt 0
1299 newpass_msg
1300 .asc "Nouveau passcode transmis"
1301 .byt 13
1302 .asc "au Radio-Passe"
1303 .byt 0
1304 plant_taken_msg;
1305 .asc "Vous avez assez d'extrait."
1306 .byt 0
1307 plant_taking_msg;
1308 .asc "Vous prenez une dose d'extrait."
1309 .byt 0
1310 create_medicine_msg
1311 .asc "Vous creez une potion pour Benes."
1312 .byt 0
1313 dont_know_msg
1314 .asc "Je ne sais pas comment utiliser *a."
1315 .byt 0
1316
1317 ;notnow_msg
1318 ; .asc "C'est pas le moment !"
1319 ; .byt 0
1320
1321 need_pass
1322 .asc "Il faut un passcode pour utiliser *a."
1323 .byt 0
1324
1325 missing_notepad_msg
1326 .asc "J'ai besoin de mes notes pour"
1327 .byt 13
1328 .asc "preparer le medicament."
1329 .byt 0
1330
1331 cure_koenig_msg
1332 .asc "Vous soignez Koenig."
1333 .byt 0
1334
1335 door_ctrlo_msg
1336 .asc "Une lumiere rouge s'allume."
1337 .byt 0
1338
1339 door_ctrlc_msg
1340 .asc "La lumiere rouge s'eteint."
1341 .byt 0
1342
1343 wrong_panel_msg;
1344 .asc "Impossible d'utiliser cela ici."
1345 .byt 0
1346 place_item_msg
1347 .asc "Vous placez l'objet dans le circuit."
1348 .byt 0
1349 wrong_item_msg
1350 .asc "Cet objet ne s'adapte pas au circuit."
1351 .byt 0
1352 power_repaired_msg
1353 .asc "Energie OK... au tour de l'ordinateur."
1354 .byt 0
1355 no_screwdriver_msg;
1356 .asc "Impossible de retirer la puce"
1357 .byt 13
1358 .asc "sans le bon outil."
1359 .byt 0
1360 burntout_chip_msg;
1361 .asc "Il y a une puce HS ici."
1362 .byt 0
1363 get_chip_msg
1364 .asc "Vous retirez la puce de son"
1365 .byt 13
1366 .asc "support."
1367 .byt 0
1368 already_fixed_msg
1369 .asc "Mieux vaut ne pas le toucher pendant"
1370 .byt 13
1371 .asc "qu'il fonctionne."
1372 .byt 0
1373 place_chip_msg
1374 .asc "Vous remplacez la puce grillee."
1375 .byt 13
1376 ;power_restored_msg
1377 .asc "Vous avez retabli l'energie de Alpha."
1378 .byt 13
1379 .asc "C'est du Bon boulot !!!"
1380 .byt 0
1381 ls_fail_msg;
1382 .asc "Systeme vitaux en panne !"
1383 .byt 0
1384 ls_back_msg;
1385 .asc "Systemes vitaux repares"
1386 .byt 0
1387 ls_bypassed_msg
1388 .asc "Vous creez un court-circuit et"
1389 .byt 13
1390 .asc "le danger cesse"
1391 .byt 0
1392 put_fuse_msg
1393 .asc "Vous changez le fusible HS"
1394 .byt 0
1395 not_fuse_msg
1396 .asc "Le Synthetiseur semble en panne..."
1397 .byt 13
1398 .asc "aucun voyant ne s'allume."
1399 .byt 13;
1400 .asc "Cela semble simple a reparer..."
1401 .byt 0
1402 ;no_fix_msg
1403 ; .asc "impossible a reparer avec *a..."
1404 ; .byt 0
1405 no_medicine_msg
1406 .asc "Impossible de faire un medicament"
1407 .byt 13
1408 .asc "avec *a"
1409 .byt 0
1410
1411 hundred_msg
1412 .asc "100"
1413 .byt 0
1414 percent_msg
1415 .asc " pourcent"
1416 .byt 0
1417 infopost_menu_msg
1418 .asc " "
1419 .byt A_FWGREEN
1420 .asc "Sauvegarde " ; 17 chars
1421 .asc " "
1422 .asc "Passcodes " ; 16 chars
1423 .byt 32,13
1424 .asc " "
1425 .byt A_FWGREEN
1426 .asc "Charger jeu "
1427 .asc " "
1428 .asc "Sound Volume "
1429 .byt 32,13
1430 .asc " "
1431 .byt A_FWGREEN
1432 .asc "Alpha Status "
1433 .asc " "
1434 .asc "Progress du jeu " ; NEED TRANSLATION TO Game progress ****** > LATIN WORD > same in french (like idem) *********
1435 .byt 32,13
1436 .asc " "
1437 .byt A_FWGREEN
1438 .asc "Cinema "
1439 .asc " "
1440 .asc "Exit "
1441 .byt 32,0
1442
1443 gamesaved_msg
1444 .asc "Partie sauvegardee"
1445 .byt 0
1446 gamerestored_msg
1447 .asc "Partie chargee"
1448 .byt 0
1449 sure_to_save_msg
1450 .asc "Pressez CTRL pour sauver"
1451 .byt 0
1452 sure_to_restore_msg
1453 .asc "Pressez CTRL pour charger la partie"
1454 .byt 0
1455 anykey_msg;
1456 .asc "ESC pour passer"
1457 .byt 0
1458 abort_msg;
1459 .asc "annulee."
1460 .byt 0
1461 invalidsave_msg
1462 .asc "Sauvegarde Invalide"
1463 .byt 0
1464
1465 infopost_start
1466 .byt A_FWYELLOW
1467 .asc " Borne d'Information Alpha"
1468 .byt 0
1469 infopower_msg
1470 .byt A_FWGREEN
1471 .asc " Energie: "
1472 .byt 0
1473 infols_msg
1474 .byt A_FWGREEN
1475 .asc " Systemes Vitaux: "
1476 .byt 0
1477
1478 info_tv_intro
1479 .byt A_FWGREEN
1480 .asc "Cette semaine:"
1481 .byt 0
1482 tv_1_msg
1483 .byt A_FWGREEN
1484 .asc " Star Trek III: Spock a disparu"
1485 .byt 0
1486 tv_2_msg
1487 .byt A_FWGREEN
1488 .asc " The Thunderbirds"
1489 .byt 0
1490 tv_3_msg
1491 .byt A_FWGREEN
1492 .asc " 2001: l'odyssee de l'Espace"
1493 .byt 0
1494 tv_4_msg
1495 .byt A_FWGREEN
1496 .asc " Mission Impossible"
1497 .byt 0
1498
1499
1500 toggle_msg
1501 .asc "Vous controllez "
1502 .byt 0
1503 can_toggle_msg
1504 .asc "Vous pouvez changer de personnage"
1505 .byt 0
1506 cant_toggle_msg
1507 .asc "Impossible de changer de personnage"
1508 .byt 0
1509 cant_toggle_msg2
1510 .asc "Impossible avec une porte ouverte"
1511 .byt 0
1512
1513
1514
1515 ; Lifts
1516 lift_speech
1517 .asc "Quel niveau: "
1518 .byt 0
1519 liftno_msg
1520 .asc "Ascenceur sans electricite"
1521 .byt 0
1522
1523 ; Room names
1524 main_mission_name
1525 .asc "Poste Principal"
1526 .byt 0
1527 corridor_name
1528 .asc " Corridor "
1529 .byt 0
1530
1531 command_room_name
1532 .asc " Commandement "
1533 .byt 0
1534 koenig_quart_name
1535 .asc " Koenig Quart. "
1536 .byt 0
1537 russel_quart_name
1538 .asc " Russell Quart. "
1539 .byt 0
1540
1541 benes_quart_name
1542 .asc " Benes Quart. "
1543 .byt 0
1544
1545 bergman_quart_name
1546 .asc " Bergman Quart. "
1547 .byt 0
1548
1549 morrow_quart_name
1550 .asc " Morrow Quart. "
1551 .byt 0
1552
1553 hisec_name;
1554 .asc " Hte-Securite "
1555 .byt 0
1556
1557 security_name
1558 .asc " Securite "
1559 .byt 0
1560
1561 life_support_name;
1562 .asc "Systemes vitaux"
1563 .byt 0
1564
1565 meds_lab_name
1566 .asc " Labo medical "
1567 .byt 0
1568
1569 astro_name
1570 .asc " Astrophysique "
1571 .byt 0
1572
1573 power_name
1574 .asc " Generateur "
1575 .byt 0
1576
1577 computer_name
1578 .asc " Ordinateur "
1579 .byt 0
1580
1581 storage_name
1582 .asc " Reserve "
1583 .byt 0
1584
1585 chem_lab_name;
1586 .asc " Labo chimie "
1587 .byt 0
1588
1589 research_name
1590 .asc " Labo Recherche "
1591 .byt 0
1592
1593 meds_name;
1594 .asc " Centre Medical "
1595 .byt 0
1596
1597 dining_name
1598 .asc " Cantines "
1599 .byt 0
1600
1601 lounge_name
1602 .asc " Salon "
1603 .byt 0
1604
1605 quarters_name;
1606 .asc "Cabines Equipage"
1607 .byt 0
1608
1609 leisure_name
1610 .asc " Zone Detente "
1611 .byt 0
1612
1613 hydroponics_name;
1614 .asc " Hydroponique "
1615 .byt 0
1616
1617 ;; For floor names
1618 levelH_name
1619 .asc "Niveau H "
1620 .byt 0
1621
1622 levelG_name
1623 .asc "Niveau G "
1624 .byt 0
1625
1626 levelCTRL_name
1627 .asc "Systemes "
1628 .byt 0
1629
1630 levelMM_name
1631 .asc "Poste Principal "
1632 .byt 0
1633
1634
1635 ;************** Need translation *****************************> JOB DONE BOSS - MAXIMUS :-) ******
1636 ; ALSO ITEM 7 of MENU (see above) >> OK :-)
1637
1638 version_name
1639 .asc " ESC pour jouer "
1640 .byt 0
1641
1642 infoprogress_msg
1643 .asc "Vous avez resolu "
1644 .byt 0
1645
1646 needcircuit_msg
1647 .asc "ignore le circuit requis"
1648 .byt 0
1649
1650 ; Sound setting
1651 sound_menu_txt
1652 .asc "Niveau sonore: "
1653 .byt 0
1654 sound_high_name
1655 .asc "Deranger les voisins"
1656 .byt 0
1657 sound_med_name
1658 .asc "Ambiance agreable "
1659 .byt 0
1660 sound_low_name
1661 .asc "J'ai la migraine "
1662 .byt 0
1663 sound_off_name
1664 .asc "Il est trés tard "
1665 .byt 0
1666
1667
1668 end_speech1_msg
1669 .asc "Helena: faible niveau de Radiation."
1670 .byt 13
1671 .asc "Tout danger est ecarte John..."
1672 .byt 0
1673
1674 end_speech2_msg
1675 .asc "Koenig: les Systemes fonctionnent..."
1676 .byt 13
1677 .asc "mais de justesse cette fois..."
1678 .byt 0
1679
1680 end_speech3_msg
1681 .asc "Koenig: Ordinateurr, deverouille les"
1682 .byt 13
1683 .asc "niveaux inferieurs."
1684 .byt 13
1685 .asc "Rappelons les habitants d'Alpha."
1686 .byt 0
1687
1688
1689 ; For key mapping
1690 keylist_msg
1691 .byt A_FWGREEN
1692 .asc " Controles"
1693 .byt 13
1694 .asc " M Avancer B Reculer"
1695 .byt 13
1696 .asc " Z,X Tourner CTRL Action"
1697 .byt 13
1698 .asc " ESC Poser -,= Objet"
1699 .byt 13
1700 .asc " T Changer de Personnage"
1701 .byt 0
1702
1703
1704 ; this " "
1705 scroll_text
1706 .byt 92 ; Number of lines
1707 .asc " "
1708 .byt 0
1709 .asc " "
1710 .byt 0
1711 .asc " "
1712 .byt 0
1713 .asc " "
1714 .byt 0
1715 .asc "La lune a la derive..."
1716 .byt 0
1717 .asc "les naufrages de la"
1718 .byt 0
1719 .asc "Base Alpha... projetee"
1720 .byt 0
1721 .asc "dans l'espace, expulsee"
1722 .byt 0
1723 .asc "de son orbite terrestre"
1724 .byt 0
1725 .asc "par une explosion,"
1726 .byt 0
1727 .asc "nucleaire loin du"
1728 .byt 0
1729 .asc "systeme solaire."
1730 .byt 0
1731 .asc " "
1732 .byt 0
1733 .asc "Leur capricieux voyage"
1734 .byt 0
1735 .asc "a travers l'Univers,"
1736 .byt 0
1737 .asc "les conduit face a un"
1738 .byt 0
1739 .asc "champ d'energie inconnu"
1740 .byt 0
1741 .asc "qui menace leur"
1742 .byt 0
1743 .asc "existence. d'enormes"
1744 .byt 0
1745 .asc "radiations ont altere"
1746 .byt 0
1747 .asc "la centrale d'energie"
1748 .byt 0
1749 .asc "et tout le personnel a"
1750 .byt 0
1751 .asc "ete evacue par securite"
1752 .byt 0
1753 .asc "vers les niveaux"
1754 .byt 0
1755 .asc "inferieurs de la base."
1756 .byt 0
1757 .asc " "
1758 .byt 0
1759 .asc "Tous sauf Commander"
1760 .byt 0
1761 .asc "John Koenig, qui risque"
1762 .byt 0
1763 .asc "sa vie pour reparer les"
1764 .byt 0
1765 .asc "systemes en panne et"
1766 .byt 0
1767 .asc "retablir l'energie dans"
1768 .byt 0
1769 .asc "la base lunaire Alpha."
1770 .byt 0
1771 .asc " "
1772 .byt 0
1773 .asc "Sa seule inquietude:"
1774 .byt 0
1775 .asc "Doctor Russell..."
1776 .byt 0
1777 .asc "Helena, chargee de "
1778 .byt 0
1779 .asc "descendre Sandra Benes"
1780 .byt 0
1781 .asc "gravement blessee vers"
1782 .byt 0
1783 .asc "les niveaux inferieurs"
1784 .byt 0
1785 .asc "avant qu'ils ne soient"
1786 .byt 0
1787 .asc "verrouilles..."
1788 .byt 0
1789 .asc " "
1790 .byt 0
1791 .asc " "
1792 .byt 0
1793 .asc " "
1794 .byt 0
1795 .asc "Ce jeu est inspire par"
1796 .byt 0
1797 .asc "la serie TV Cosmos1999,"
1798 .byt 0
1799 .asc "il utilise NOISE: Novel"
1800 .byt 0
1801 .asc "Oric ISometric Engine"
1802 .byt 0
1803 .asc "and WHITE:"
1804 .byt 0
1805 .asc "World-Handling"
1806 .byt 0
1807 .asc "and Interaction with"
1808 .byt 0
1809 .asc "The Environment layer."
1810 .byt 0
1811 .asc " "
1812 .byt 0
1813 .asc "Ce programme a ete"
1814 .byt 0
1815 .asc "cree avec l'OSDK,"
1816 .byt 0
1817 .asc "the Oric Software"
1818 .byt 0
1819 .asc "Develompent Kit."
1820 .byt 0
1821 .asc " "
1822 .byt 0
1823 .asc " Programmation"
1824 .byt 0
1825 .asc " (the buggy code)"
1826 .byt 0
1827 .asc " Chema"
1828 .byt 0
1829 .asc " "
1830 .byt 0
1831 .asc " Graphisme et sons"
1832 .byt 0
1833 .asc "(Compliments au Maitre)"
1834 .byt 0
1835 .asc " Twilighte"
1836 .byt 0
1837 .asc " "
1838 .byt 0
1839 .asc " Game Intro"
1840 .byt 0
1841 .asc " (the Demo Man)"
1842 .byt 0
1843 .asc " Dbug"
1844 .byt 0
1845 .asc " "
1846 .byt 0
1847 .asc " Additional Code"
1848 .byt 0
1849 .asc " (the bugless code)"
1850 .byt 0
1851 .asc " Twilighte"
1852 .byt 0
1853 .asc " "
1854 .byt 0
1855 .asc "Incredible intro scenes"
1856 .byt 0
1857 .asc " converted by Sam"
1858 .byt 0
1859 .asc " "
1860 .byt 0
1861 .asc " 2008"
1862 .byt 0
1863 .asc " "
1864 .byt 0
1865 .asc " Pensez a visiter les"
1866 .byt 0
1867 .asc " forums Oric "
1868 .byt 0
1869 .asc " www.defence-force.org"
1870 .byt 0
1871 .asc " "
1872 .byt 0
1873 .asc " Et le site de jeux: "
1874 .byt 0
1875 .asc " www.oricgames.com"
1876 .byt 0
1877 .asc " "
1878 .byt 0
1879 .asc "Les cartes d'Alpha sont"
1880 .byt 0
1881 .asc "fournies dans le manuel"
1882 .byt 0
1883 .asc "Au cas ou vous seriez"
1884 .byt 0
1885 .asc "perdu ?"
1886 .byt 0
1887 .asc " "
1888 .byt 0
1889 .asc " "
1890 .byt 0
1891 .asc " "
1892 .byt 0
1893
1894 #endif
1895
1896 __texts_end
1897
1898 #echo Size of texts in bytes:
1899 #print (__texts_end - __texts_start)
1900 #echo

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