/[projet1]/users/chema/1337/TINE/models.s
Defence Force logotype

Log of /users/chema/1337/TINE/models.s

Parent Directory Parent Directory | Revision Log Revision Log


Links to HEAD: (view) (annotate)
Sticky Revision:

Revision 495 - (view) (annotate) - [select for diffs]
Modified Mon May 23 18:53:05 2011 UTC (8 years, 1 month ago) by Chema
File length: 43449 byte(s)
Diff to previous 356
Moving to new location


Revision 356 - (view) (annotate) - [select for diffs]
Modified Mon Jun 28 09:53:44 2010 UTC (9 years ago) by Chema
Original Path: users/chema/TINE/models.s
File length: 43449 byte(s)
Diff to previous 285
Removed fill patterns from models.s, saving some bytes there. 1 sector less is read from overlay now, and we are using 13312 bytes in that area plus the data at the end (missions,etc). So over 1700 bytes free.

Sped up rotations for player (with steps of 3 degrees). Looks better and accuracy loss is not so important, imho, as with pitch and yaws.

Revision 285 - (view) (annotate) - [select for diffs]
Modified Sun Feb 14 20:06:51 2010 UTC (9 years, 5 months ago) by Chema
Original Path: users/chema/TINE/models.s
File length: 43144 byte(s)
Diff to previous 223
Models was missing?

Revision 223 - (view) (annotate) - [select for diffs]
Modified Mon Feb 1 22:31:07 2010 UTC (9 years, 5 months ago) by Chema
Original Path: users/chema/TINE/models.s
File length: 42253 byte(s)
Diff to previous 183
Some more minor changes. Totally removed the TRANSPORTER ship, as it was too complex. Added new version of LineDraw.s, with still minor glitches.

Scratched some cycles from the circle routine.

Revision 183 - (view) (annotate) - [select for diffs]
Modified Fri Jan 1 20:54:12 2010 UTC (9 years, 6 months ago) by Chema
Original Path: users/chema/TINE/models.s
File length: 42247 byte(s)
Diff to previous 182
Changed missile model, implemented the energy bomb :) and corrected a bug caused by making the linked list of visible objects of size different than 129 bytes. I know now how it works, so could change that, but an entry=$80 states the end of the list (direct test with bmi) and the list starts at VISOBJS+$80, so should be careful.

Did not add that enemy do not fight missiles if ecm active.

Revision 182 - (view) (annotate) - [select for diffs]
Modified Mon Dec 28 22:46:28 2009 UTC (9 years, 6 months ago) by Chema
Original Path: users/chema/TINE/models.s
File length: 42247 byte(s)
Diff to previous 181
Changed model of missile to something simpler. Works much better.

Maybe introduced a new bug somehow? Need more testing

Revision 181 - (view) (annotate) - [select for diffs]
Modified Sun Dec 27 21:17:04 2009 UTC (9 years, 6 months ago) by Chema
Original Path: users/chema/TINE/models.s
File length: 41516 byte(s)
Diff to previous 158
More bug hunting and adjustments. Added a loop based on a VIA timer to try to make the random generator more random (check main.s)

Pirates now target you or other ships randomly, creating more private encounters.

Changed the time HUD messages are on display.

Also added correct normals for splinters.

Revision 158 - (view) (annotate) - [select for diffs]
Added Wed Oct 7 11:46:14 2009 UTC (9 years, 9 months ago) by Chema
Original Path: users/chema/TINE/models.s
File length: 41516 byte(s)
Last updates after video on youtube. Missiles corrected. Initialization of player's ship corrected.

This form allows you to request diffs between any two revisions of this file. For each of the two "sides" of the diff, enter a numeric revision.

  Diffs between and
  Type of Diff should be a

  ViewVC Help
Powered by ViewVC 1.1.26