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Log of /users/chema/TINE/cockpit.s

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Revision 177 - (view) (annotate) - [select for diffs]
Modified Tue Dec 22 19:21:26 2009 UTC (10 years, 5 months ago) by Chema
File length: 12100 byte(s)
Diff to previous 176
Corrected a bug where thargons were not given the ECM. Also thargoids carried are random (0-3).

Tested that it is possible to fight a thargon. It is, if well equipped, but the trick of firing a missile when very close is quite helpful.

Adapted the ship size to the scaled-down versions.

Corrected the bug where planet_distance was not correctly set at the first frame. Now you can't jump just after undocking.

Corrected the visibility distance, so it is no more possible that a ship in front of you fires, while it is not visible (lasers incorrectly drawn).

Added shipdatal.xls (with the scaling factor and size) to the repository.

Revision 176 - (view) (annotate) - [select for diffs]
Modified Sun Dec 20 21:03:48 2009 UTC (10 years, 5 months ago) by Chema
File length: 11966 byte(s)
Diff to previous 170
Power redirection working. Also made energy and shields fixed values, so cockpit controls work OK.

Tweaked other things, like reinitializing the starfield when looking back

Changed InitPlayerShip and NewPlayerShip, so there is a PreInit entry point... also commented a jsr InitPlayerShip before a jsr CreateUniverse when pressing 1, which is unnecessary.

Revision 170 - (view) (annotate) - [select for diffs]
Modified Tue Nov 24 19:00:38 2009 UTC (10 years, 6 months ago) by Chema
File length: 11515 byte(s)
Diff to previous 169
Fixed several things on tactics.s, completing the AI (at last!). Only thing left is that, according to TNK, an ANACONDA launches WORMS or SIDEWINDERS when angry at us, which is not done here. Will check with elite-agb.

Also made a version 2 for circle clipping (inlining cmp16 and pixel address) with a gain between 5-10% when the circle is near. That is quite good!

Revision 169 - (view) (annotate) - [select for diffs]
Modified Tue Nov 17 21:29:27 2009 UTC (10 years, 6 months ago) by Chema
File length: 10586 byte(s)
Diff to previous 168
Many details added. Fuel is now considered, as well as distance. Several things on the todo list have been done

Identification of ship types when targetting also included

Revision 168 - (view) (annotate) - [select for diffs]
Modified Sun Nov 8 22:01:59 2009 UTC (10 years, 6 months ago) by Chema
File length: 6852 byte(s)
Diff to previous 158
Added a first version of the light indicator for planet distance. Needs tweaking so it is updated when front view is loaded.

Also added a check for mass locked when trying to jump to hyper, and clearing the scanner when too far.

First attempt to produce sounds, but need to workout problems with pseudo-reg dumping. If we use a copy for updating only what has changed, it needs more work.

Revision 158 - (view) (annotate) - [select for diffs]
Added Wed Oct 7 11:46:14 2009 UTC (10 years, 7 months ago) by Chema
File length: 6801 byte(s)
Last updates after video on youtube. Missiles corrected. Initialization of player's ship corrected.

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