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Revision 266 - (view) (annotate) - [select for diffs]
Modified Mon Feb 8 22:12:53 2010 UTC (9 years, 8 months ago) by Chema
File length: 17444 byte(s)
Diff to previous 245
many small changes and bug huntings. Newest line routine, removed clearing the laser vertices from the main loop...

Revision 245 - (view) (annotate) - [select for diffs]
Modified Thu Feb 4 22:41:54 2010 UTC (9 years, 8 months ago) by Chema
File length: 17444 byte(s)
Diff to previous 235
Implemented the losing of cargo and equipment... need to optimize in space the cockpit message functions, which share a lot of code.


Revision 235 - (view) (annotate) - [select for diffs]
Modified Wed Feb 3 17:06:27 2010 UTC (9 years, 8 months ago) by Chema
File length: 17361 byte(s)
Diff to previous 215
Several small changes. Removed the check_maxman routine from tinefuncs.s, as it seems quite useless. Simplified the code there.

Also added alarm messages when not in front view (Dbug will be pleased :) )

Optimized the MoveShips in tinefuncs.s so it iterates only after fixedobjects, avoiding planets and moons. Also changed the clearing of laser vertices to the drawing section in tineloop.s and cleaned up code.

Revision 215 - (view) (annotate) - [select for diffs]
Modified Wed Jan 27 22:17:03 2010 UTC (9 years, 8 months ago) by Chema
File length: 17158 byte(s)
Diff to previous 214
More small changes. Added messages for buying  "already fitted" and "no cash" and "no cargo". Also removed some cycles in lib3d.s and even in the LineDraw.s

Revision 214 - (view) (annotate) - [select for diffs]
Modified Tue Jan 26 21:33:23 2010 UTC (9 years, 8 months ago) by Chema
File length: 16972 byte(s)
Diff to previous 210
Corrected many things on the text screens and added color to galactic chart (might reuse the other routine for this with some code patches).

Solved a bug in the video uploaded to youtube, where using a pod should remove your equipment... What to do with missiles.

Shields now recharge even if not full of energy.

Tweaked clipping area in params.h (was 122 lines).

Revision 210 - (view) (annotate) - [select for diffs]
Modified Mon Jan 25 17:49:04 2010 UTC (9 years, 8 months ago) by Chema
File length: 17006 byte(s)
Diff to previous 209
Many small changes this time. A bug in the energy panels in the cockpit has been corrected. A bug and planet name in hardcoded save game data was corrected also.

Other minor tweaks and optimizations. Patched the attribute_changed thing.

Launched ship is now rotated correctly (180deg in Y axes) so planet is behind. 

First test to put alternate colors and it looks really well. Changed flash when hit to magenta, as yellow was hardly visible.


Revision 209 - (view) (annotate) - [select for diffs]
Modified Sun Jan 24 17:41:36 2010 UTC (9 years, 8 months ago) by Chema
File length: 17009 byte(s)
Diff to previous 206
Moved energy low message to the main loop, each 64 frames. Removed the patch to avoid sound for that message, as it is no more needed.

Added the extra maneuverability unit.

Tweaked the messages for landing/launching.

Revision 206 - (view) (annotate) - [select for diffs]
Modified Sat Jan 23 00:35:01 2010 UTC (9 years, 8 months ago) by Chema
File length: 16819 byte(s)
Diff to previous 199
Some more tweaks. Fixed some code in radar, galaxy and other minor details. Added two messages for launching/landing, but I don't like how it works... And it does not do anything when not in front view.

Solved a bug in the radar, when the number of objects becomes zero.

Revision 199 - (view) (annotate) - [select for diffs]
Modified Tue Jan 19 22:13:21 2010 UTC (9 years, 9 months ago) by Chema
File length: 16009 byte(s)
Diff to previous 198
Several suggestions by Dbug added:
some kind of in-screen instructions in some pages
arrow cursor support (partial)
solved the planet size jump thingy
added Dbug's optimization to stars.s. The easy one, the add/sub thing.
Music is correct now. Plays all patterns.

Revision 198 - (view) (annotate) - [select for diffs]
Modified Mon Jan 18 17:21:16 2010 UTC (9 years, 9 months ago) by Chema
File length: 15483 byte(s)
Diff to previous 195
problem with useless archive .ncb... just to remove the hideous icon...Many little details solved. Price of ECMs and Escape capsule interchanged. Circle routine enhanced and a bug with the no-clip version solved. Bug when trying to load an empty slot solved. sound.s altered so AY regs are shared between my routines and Twi's. Also SndStop is corrected, saving 128 on regs. tactics.s changed so ships detect collision course sooner. Initial number of missiles and large cargo bay equipment solved in initializing player's ship. Added a KLUDGE in end_intro to ensure radar is empty when saving controls. Removed the code that prevented ships to appear if police around (universe.s). Now more thrilling, but needs more testing.


Revision 195 - (view) (annotate) - [select for diffs]
Modified Thu Jan 14 22:47:34 2010 UTC (9 years, 9 months ago) by Chema
File length: 15233 byte(s)
Diff to previous 194
Many little changes. Removed the first intro screen.. it is useless. Will need to add a Change Commander's Name in the LOAD/SAVE screen.

Added the Escape pod at last! And it seems to work.

Also removed a bug where lasers at your ship did not work when you watch them from outside (for instance from an escape pod).

Moved several defines to tine.h, now much more clear.

Revision 194 - (view) (annotate) - [select for diffs]
Modified Wed Jan 13 22:33:43 2010 UTC (9 years, 9 months ago) by Chema
File length: 15196 byte(s)
Diff to previous 180
3 missiles as a start. Corrected a bug where initializing a ship when loading from disk was not correctly done (wrong equipment)
Thargon/thargoid naming conventions now follow manual

Revision 180 - (view) (annotate) - [select for diffs]
Modified Fri Dec 25 20:35:22 2009 UTC (9 years, 9 months ago) by Chema
File length: 15196 byte(s)
Diff to previous 177
Fixed a bug related with rear view (coming from screens to space and viceversa).
Added messages for front & rear view.
Added inflight messages for Missile Armed & Unarmed
Tweaked the number of missiles of enemies in random encounters.
Also corrected and varied how initial ships are created in create_universe, so space is populated when player appears.


Revision 177 - (view) (annotate) - [select for diffs]
Modified Tue Dec 22 19:21:26 2009 UTC (9 years, 9 months ago) by Chema
File length: 15130 byte(s)
Diff to previous 174
Corrected a bug where thargons were not given the ECM. Also thargoids carried are random (0-3).

Tested that it is possible to fight a thargon. It is, if well equipped, but the trick of firing a missile when very close is quite helpful.

Adapted the ship size to the scaled-down versions.

Corrected the bug where planet_distance was not correctly set at the first frame. Now you can't jump just after undocking.

Corrected the visibility distance, so it is no more possible that a ship in front of you fires, while it is not visible (lasers incorrectly drawn).

Added shipdatal.xls (with the scaling factor and size) to the repository.

Revision 174 - (view) (annotate) - [select for diffs]
Modified Mon Dec 14 12:29:24 2009 UTC (9 years, 10 months ago) by Chema
File length: 15128 byte(s)
Diff to previous 169
Ok. Many changes. Semi-working saving/loading with a test interface (not user-friendly). Also changed screens layouts to put the red frame on all of them. Solved a bug where going to galchart and back to sys info resulted in a wrong race description.

Other minor changes that I could not commit due to miniserve being down.

Revision 169 - (view) (annotate) - [select for diffs]
Modified Tue Nov 17 21:29:27 2009 UTC (9 years, 11 months ago) by Chema
File length: 14768 byte(s)
Diff to previous 168
Many details added. Fuel is now considered, as well as distance. Several things on the todo list have been done

Identification of ship types when targetting also included

Revision 168 - (view) (annotate) - [select for diffs]
Modified Sun Nov 8 22:01:59 2009 UTC (9 years, 11 months ago) by Chema
File length: 13796 byte(s)
Diff to previous 162
Added a first version of the light indicator for planet distance. Needs tweaking so it is updated when front view is loaded.

Also added a check for mass locked when trying to jump to hyper, and clearing the scanner when too far.

First attempt to produce sounds, but need to workout problems with pseudo-reg dumping. If we use a copy for updating only what has changed, it needs more work.


Revision 162 - (view) (annotate) - [select for diffs]
Modified Wed Oct 21 19:06:03 2009 UTC (9 years, 11 months ago) by Chema
File length: 13768 byte(s)
Diff to previous 161
More random encounters added. Even the skeleton for pirates, bounties and shuttles, though the chance is really low.

Police act as such, and now they (as every ship which deserves it) have the FLG_INNOCENT set. Added more to the AI, which is nearly completion.

Revision 161 - (view) (annotate) - [select for diffs]
Modified Tue Oct 20 21:24:14 2009 UTC (9 years, 11 months ago) by Chema
File length: 13768 byte(s)
Diff to previous 159
Still adding random encounters. Police, thargons (with thargoids) and cougars added.

Revision 159 - (view) (annotate) - [select for diffs]
Modified Wed Oct 7 17:31:52 2009 UTC (10 years ago) by Chema
File length: 13769 byte(s)
Diff to previous 158
Minor fixes. On Hold instead of In Ship and gets length, for instance.

Revision 158 - (view) (annotate) - [select for diffs]
Added Wed Oct 7 11:46:14 2009 UTC (10 years ago) by Chema
File length: 13769 byte(s)
Last updates after video on youtube. Missiles corrected. Initialization of player's ship corrected.

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