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Revision 369 - (view) (annotate) - [select for diffs]
Modified Mon Jul 26 11:15:13 2010 UTC (9 years, 10 months ago) by Chema
File length: 2376 byte(s)
Diff to previous 368
Solved problems with mission10.s and other issues with missions stated in todolist.txt

Missions checked, but more tweaks can be done (todolist.txt)

Revision 368 - (view) (annotate) - [select for diffs]
Modified Sun Jul 25 22:01:01 2010 UTC (9 years, 10 months ago) by Chema
File length: 2374 byte(s)
Diff to previous 367
Solved an issue where the mission summary was not shown as nextmission was not set to 4+1.

Changed a string in mission10.s so it does not say the constrictor jumped again after getting to gal5.

Revision 367 - (view) (annotate) - [select for diffs]
Modified Sat Jul 24 22:41:20 2010 UTC (9 years, 10 months ago) by Chema
File length: 2375 byte(s)
Diff to previous 358
Changed dilithium for Quirium to follow the manual.
Added missing equip define EQ_MILLASER in main.h which was causing a bug.
Changed NEXTMISSION_LEGAL in mission1.s which was wrong.
Slightly changed a text in mission8.s
Tested up to mission7 but lost the saved position. Need to test mision8 and followings....



Revision 358 - (view) (annotate) - [select for diffs]
Modified Thu Jul 1 12:03:47 2010 UTC (9 years, 10 months ago) by Chema
File length: 2354 byte(s)
Diff to previous 357
Tweaked the music a bit more. Added random change of laser endpoints like Elite. Added FLG_HARD so only military lasers can perform damage (and only half damage). Included that in the constrictor mission, but it has not been tested.

Revision 357 - (view) (annotate) - [select for diffs]
Modified Wed Jun 30 22:20:04 2010 UTC (9 years, 10 months ago) by Chema
File length: 2357 byte(s)
Diff to previous 348
Ok this is a test only. Tried to include an enhanced music (1K larger) and created many problems. My hack to tap2dsk stopped working, and I tried to use the official one and hack the bug inside the program.

But it seems that the linear sector number at which an extra sector appears, change. I have one that seems to work, but not sure at all!

Revision 348 - (view) (annotate) - [select for diffs]
Modified Tue Jun 22 12:03:34 2010 UTC (9 years, 11 months ago) by Chema
File length: 2351 byte(s)
Diff to previous 347
First beta release... with a pre-saved slot for testing.

Revision 347 - (view) (annotate) - [select for diffs]
Modified Thu Jun 17 21:23:49 2010 UTC (9 years, 11 months ago) by Chema
File length: 2203 byte(s)
Diff to previous 346
Added messages for mission pack failed and completed. 
Added galactic hyperspace effect and sfs
undefined ramsave
updated overlay.s to tidy it a bit
with the new texts, had to update NUM_SECT_OVL adding one more in main.s


Revision 346 - (view) (annotate) - [select for diffs]
Modified Wed Jun 16 21:21:22 2010 UTC (9 years, 11 months ago) by Chema
File length: 3285 byte(s)
Diff to previous 345
Mission 10 (Constrictor) added and tested!! Increased laser power of Thargoid (glups) and Constrictor.



Revision 345 - (view) (annotate) - [select for diffs]
Modified Tue Jun 15 20:28:23 2010 UTC (9 years, 11 months ago) by Chema
File length: 3278 byte(s)
Diff to previous 343
Mission9 (thargoid) added and tested. Modified some texts here and there. Added FLG_SLOW to thargon (should test that)
and tired to solve a bug in missile number in universe.s

Revision 343 - (view) (annotate) - [select for diffs]
Modified Mon Jun 14 21:14:17 2010 UTC (9 years, 11 months ago) by Chema
File length: 3276 byte(s)
Diff to previous 339
Mission8 added and tested with 6 asteroids. Increased it to 8, not tested.

Put back asteroids max speed to 30 and added FLAG_DEFENCELESS (or they turn and shoot at me!)

Changed a comment in tactics.s (DEFENCELESS does not alert police... INNOCENT does).



Revision 339 - (view) (annotate) - [select for diffs]
Modified Tue Jun 8 17:47:41 2010 UTC (9 years, 11 months ago) by Chema
File length: 3261 byte(s)
Diff to previous 338
Added mission 7 (quite deadly). Had to touch tap2dsk to produce a correct data file.

Revision 338 - (view) (annotate) - [select for diffs]
Modified Mon Jun 7 20:53:05 2010 UTC (9 years, 11 months ago) by Chema
File length: 3259 byte(s)
Diff to previous 336
Tweaked mission5 and added mission6 (tested). Need to check continuity between those two.

Removed code in tineloop to make missiles explode if energy bomb used.

Revision 336 - (view) (annotate) - [select for diffs]
Modified Sun Jun 6 18:13:46 2010 UTC (9 years, 11 months ago) by Chema
File length: 3249 byte(s)
Diff to previous 335
Mission5 added and tested. Should work out balance anyway...


Revision 335 - (view) (annotate) - [select for diffs]
Modified Fri Jun 4 19:03:24 2010 UTC (9 years, 11 months ago) by Chema
File length: 3250 byte(s)
Diff to previous 334
Mission 4 (Zantor's attack) added and tested.
Solved problem with clipping fuel circle in short and long charts.

Revision 334 - (view) (annotate) - [select for diffs]
Modified Thu Jun 3 20:35:16 2010 UTC (9 years, 11 months ago) by Chema
File length: 3248 byte(s)
Diff to previous 333
Mission 3 added and tested (not completely, but..)
Corrected a bug in mission order (the damned defines after tutorials).
Added a couple of defines that were missing and some details.
Detected a bug in the fuel circle when in long chart (with clipping... needs tweaking - added to the todolist.txt)

Revision 333 - (view) (annotate) - [select for diffs]
Modified Tue Jun 1 18:30:11 2010 UTC (9 years, 11 months ago) by Chema
File length: 3248 byte(s)
Diff to previous 332
OK. Tutorial loaded at the beginning of the game and does not use a slot.

Revision 332 - (view) (annotate) - [select for diffs]
Modified Tue Jun 1 17:21:21 2010 UTC (9 years, 11 months ago) by Chema
File length: 3168 byte(s)
Diff to previous 331
4 tutorial missions added, but need loading as a slot. Should automate that. BEWARE for testing that the slot launches tutorial 3, not 0.

Revision 331 - (view) (annotate) - [select for diffs]
Modified Mon May 31 20:59:12 2010 UTC (9 years, 11 months ago) by Chema
File length: 3168 byte(s)
Diff to previous 330
Tutorials 1&2 added and tested. Added IndGetShipType to the jump table and a slot for testing tutorials.

Revision 330 - (view) (annotate) - [select for diffs]
Modified Thu May 27 19:18:59 2010 UTC (10 years ago) by Chema
File length: 2036 byte(s)
Diff to previous 326
mission 3 added and tested. Very hard, really.
Altered docking distance for testing.

Revision 326 - (view) (annotate) - [select for diffs]
Modified Fri May 7 19:25:45 2010 UTC (10 years ago) by Chema
File length: 2005 byte(s)
Diff to previous 325
First two missions added. Bugs in mission code when loading games solved (seems so). Structure also changed, so missions have their own file.

Revision 325 - (view) (annotate) - [select for diffs]
Modified Wed May 5 20:28:25 2010 UTC (10 years ago) by Chema
File length: 1966 byte(s)
Diff to previous 307
Firs mission added

Revision 307 - (view) (annotate) - [select for diffs]
Modified Tue Mar 16 19:57:05 2010 UTC (10 years, 2 months ago) by Chema
File length: 1965 byte(s)
Diff to previous 302
New version of music. Changed a couple of details on mission code for testing (alpha). Now saved slot fires at mission 2.

Removed a bug preventing a ship to become angry (testing a flag with ora, instead of and, silly me).

Revision 302 - (view) (annotate) - [select for diffs]
Modified Tue Mar 2 18:42:35 2010 UTC (10 years, 2 months ago) by Chema
File length: 1965 byte(s)
Diff to previous 298
more on missions... now load from disk! tested with two dummy missions.

Revision 298 - (view) (annotate) - [select for diffs]
Modified Tue Feb 23 19:17:36 2010 UTC (10 years, 3 months ago) by Chema
File length: 1910 byte(s)
Diff to previous 240
Moved grammar to page 2. Now 1770 bytes free in overlay, from the end of texts to fbf9 (leaving space for object records and irq vectors).

Removed dictc.s and grammar.s from the repository as they are generated at build.

Revision 240 - (view) (annotate) - [select for diffs]
Modified Wed Feb 3 21:35:27 2010 UTC (10 years, 3 months ago) by Chema
File length: 1939 byte(s)
Diff to previous 210


Revision 210 - (view) (annotate) - [select for diffs]
Modified Mon Jan 25 17:49:04 2010 UTC (10 years, 4 months ago) by Chema
File length: 1939 byte(s)
Diff to previous 198
Many small changes this time. A bug in the energy panels in the cockpit has been corrected. A bug and planet name in hardcoded save game data was corrected also.

Other minor tweaks and optimizations. Patched the attribute_changed thing.

Launched ship is now rotated correctly (180deg in Y axes) so planet is behind. 

First test to put alternate colors and it looks really well. Changed flash when hit to magenta, as yellow was hardly visible.


Revision 198 - (view) (annotate) - [select for diffs]
Modified Mon Jan 18 17:21:16 2010 UTC (10 years, 4 months ago) by Chema
File length: 1895 byte(s)
Diff to previous 187
problem with useless archive .ncb... just to remove the hideous icon...Many little details solved. Price of ECMs and Escape capsule interchanged. Circle routine enhanced and a bug with the no-clip version solved. Bug when trying to load an empty slot solved. sound.s altered so AY regs are shared between my routines and Twi's. Also SndStop is corrected, saving 128 on regs. tactics.s changed so ships detect collision course sooner. Initial number of missiles and large cargo bay equipment solved in initializing player's ship. Added a KLUDGE in end_intro to ensure radar is empty when saving controls. Removed the code that prevented ships to appear if police around (universe.s). Now more thrilling, but needs more testing.


Revision 187 - (view) (annotate) - [select for diffs]
Modified Fri Jan 8 23:16:38 2010 UTC (10 years, 4 months ago) by Chema
File length: 1895 byte(s)
Diff to previous 186
Moved dictionary to overlay. Now barely 740 bytes left there, but more than 3K on normal memory.

Also added SndStop to sound.s and tweaked so music is stopped correctly. Also added jsr SndStop before restarting to see if I can get the music be correctly played after restarting.

If music gets much higher than which currently is, be careful to remove dict again.

Found a bug, where the value of shields gets <0 or something like that and is not decremented afterwards..

Revision 186 - (view) (annotate) - [select for diffs]
Modified Fri Jan 8 22:29:55 2010 UTC (10 years, 4 months ago) by Chema
File length: 1872 byte(s)
Diff to previous 185
Music added. Thanks to Dbug's new version of the old version of the linker :)

Also optimized the radar a bit, but still needs more tweaking.

Revision 185 - (view) (annotate) - [select for diffs]
Modified Thu Jan 7 23:35:24 2010 UTC (10 years, 4 months ago) by Chema
File length: 1935 byte(s)
Diff to previous 177
Messed around with wave player, the too many labels error and the new link65. A lot of problems, but seems to be ok now (music removed).

Added an effect to ships in intro to move them backwards after some time and change the model. Also added FLG_SLOW to several ships when creating them.

Removed colons from comments and also converted obj3d.s to DOS format (has a mix with Unix linefeeds).

Revision 177 - (view) (annotate) - [select for diffs]
Modified Tue Dec 22 19:21:26 2009 UTC (10 years, 5 months ago) by Chema
File length: 1914 byte(s)
Diff to previous 176
Corrected a bug where thargons were not given the ECM. Also thargoids carried are random (0-3).

Tested that it is possible to fight a thargon. It is, if well equipped, but the trick of firing a missile when very close is quite helpful.

Adapted the ship size to the scaled-down versions.

Corrected the bug where planet_distance was not correctly set at the first frame. Now you can't jump just after undocking.

Corrected the visibility distance, so it is no more possible that a ship in front of you fires, while it is not visible (lasers incorrectly drawn).

Added shipdatal.xls (with the scaling factor and size) to the repository.

Revision 176 - (view) (annotate) - [select for diffs]
Modified Sun Dec 20 21:03:48 2009 UTC (10 years, 5 months ago) by Chema
File length: 1910 byte(s)
Diff to previous 174
Power redirection working. Also made energy and shields fixed values, so cockpit controls work OK.

Tweaked other things, like reinitializing the starfield when looking back

Changed InitPlayerShip and NewPlayerShip, so there is a PreInit entry point... also commented a jsr InitPlayerShip before a jsr CreateUniverse when pressing 1, which is unnecessary.

Revision 174 - (view) (annotate) - [select for diffs]
Modified Mon Dec 14 12:29:24 2009 UTC (10 years, 5 months ago) by Chema
File length: 2101 byte(s)
Diff to previous 158
Ok. Many changes. Semi-working saving/loading with a test interface (not user-friendly). Also changed screens layouts to put the red frame on all of them. Solved a bug where going to galchart and back to sys info resulted in a wrong race description.

Other minor changes that I could not commit due to miniserve being down.

Revision 158 - (view) (annotate) - [select for diffs]
Added Wed Oct 7 11:46:14 2009 UTC (10 years, 7 months ago) by Chema
File length: 528 byte(s)
Last updates after video on youtube. Missiles corrected. Initialization of player's ship corrected.

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