/[projet1]/users/chema/TINE/osdk_config.bat
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Log of /users/chema/TINE/osdk_config.bat

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Revision 398 - (view) (annotate) - [select for diffs]
Modified Thu Sep 9 20:39:59 2010 UTC (9 years, 6 months ago) by Chema
File length: 878 byte(s)
Diff to previous 375
Added v1.00 to inist

Revision 375 - (view) (annotate) - [select for diffs]
Modified Thu Aug 26 20:27:10 2010 UTC (9 years, 7 months ago) by Chema
File length: 860 byte(s)
Diff to previous 359
Latest changes with intro included.


Revision 359 - (view) (annotate) - [select for diffs]
Modified Fri Jul 9 10:37:27 2010 UTC (9 years, 8 months ago) by Chema
File length: 880 byte(s)
Diff to previous 302
Trying to add hyper effect to other ships... not working completely yet.

Also slowed a bit the music.

Revision 302 - (view) (annotate) - [select for diffs]
Modified Tue Mar 2 18:42:35 2010 UTC (10 years, 1 month ago) by Chema
File length: 860 byte(s)
Diff to previous 301
more on missions... now load from disk! tested with two dummy missions.

Revision 301 - (view) (annotate) - [select for diffs]
Modified Mon Mar 1 15:55:03 2010 UTC (10 years, 1 month ago) by Chema
File length: 894 byte(s)
Diff to previous 300
More things on missions done.

Revision 300 - (view) (annotate) - [select for diffs]
Modified Sun Feb 28 21:37:12 2010 UTC (10 years, 1 month ago) by Chema
File length: 869 byte(s)
Diff to previous 216
first version of missions at last!

Revision 216 - (view) (annotate) - [select for diffs]
Modified Thu Jan 28 12:32:15 2010 UTC (10 years, 2 months ago) by Chema
File length: 860 byte(s)
Diff to previous 205
Some small changes... added dot as a model for very far objects. Added an optimization to prepare_normals. Added two points for debris. Also eliminated unnecessary files.

Revision 205 - (view) (annotate) - [select for diffs]
Modified Fri Jan 22 12:34:27 2010 UTC (10 years, 2 months ago) by Chema
File length: 872 byte(s)
Diff to previous 187
Initial cash is now 100 Cr

Changed in order of files in osdk_config.bat. Mostly for testing...

Many changes to radar.s. All the loops have changed and have been optimized.

Still several details that have to be checked (see todolist.txt)

Scanner code is still... dumb.

Asteroid rotation was stupidly put in MoveCurrent. Now it sets rotz in creation.

Some more cleaning in tineloop.s

Revision 187 - (view) (annotate) - [select for diffs]
Modified Fri Jan 8 23:16:38 2010 UTC (10 years, 2 months ago) by Chema
File length: 870 byte(s)
Diff to previous 186
Moved dictionary to overlay. Now barely 740 bytes left there, but more than 3K on normal memory.

Also added SndStop to sound.s and tweaked so music is stopped correctly. Also added jsr SndStop before restarting to see if I can get the music be correctly played after restarting.

If music gets much higher than which currently is, be careful to remove dict again.

Found a bug, where the value of shields gets <0 or something like that and is not decremented afterwards..

Revision 186 - (view) (annotate) - [select for diffs]
Modified Fri Jan 8 22:29:55 2010 UTC (10 years, 2 months ago) by Chema
File length: 870 byte(s)
Diff to previous 185
Music added. Thanks to Dbug's new version of the old version of the linker :)

Also optimized the radar a bit, but still needs more tweaking.

Revision 185 - (view) (annotate) - [select for diffs]
Modified Thu Jan 7 23:35:24 2010 UTC (10 years, 2 months ago) by Chema
File length: 874 byte(s)
Diff to previous 183
Messed around with wave player, the too many labels error and the new link65. A lot of problems, but seems to be ok now (music removed).

Added an effect to ships in intro to move them backwards after some time and change the model. Also added FLG_SLOW to several ships when creating them.

Removed colons from comments and also converted obj3d.s to DOS format (has a mix with Unix linefeeds).

Revision 183 - (view) (annotate) - [select for diffs]
Modified Fri Jan 1 20:54:12 2010 UTC (10 years, 3 months ago) by Chema
File length: 864 byte(s)
Diff to previous 174
Changed missile model, implemented the energy bomb :) and corrected a bug caused by making the linked list of visible objects of size different than 129 bytes. I know now how it works, so could change that, but an entry=$80 states the end of the list (direct test with bmi) and the list starts at VISOBJS+$80, so should be careful.

Did not add that enemy do not fight missiles if ecm active.

Revision 174 - (view) (annotate) - [select for diffs]
Modified Mon Dec 14 12:29:24 2009 UTC (10 years, 3 months ago) by Chema
File length: 862 byte(s)
Diff to previous 168
Ok. Many changes. Semi-working saving/loading with a test interface (not user-friendly). Also changed screens layouts to put the red frame on all of them. Solved a bug where going to galchart and back to sys info resulted in a wrong race description.

Other minor changes that I could not commit due to miniserve being down.

Revision 168 - (view) (annotate) - [select for diffs]
Modified Sun Nov 8 22:01:59 2009 UTC (10 years, 4 months ago) by Chema
File length: 851 byte(s)
Diff to previous 160
Added a first version of the light indicator for planet distance. Needs tweaking so it is updated when front view is loaded.

Also added a check for mass locked when trying to jump to hyper, and clearing the scanner when too far.

First attempt to produce sounds, but need to workout problems with pseudo-reg dumping. If we use a copy for updating only what has changed, it needs more work.


Revision 160 - (view) (annotate) - [select for diffs]
Modified Tue Oct 13 20:11:09 2009 UTC (10 years, 5 months ago) by Chema
File length: 845 byte(s)
Diff to previous 158
Started with dynamic creation of enemies, but something is bugged as dying gives problems (when restarting or never "gameovering")

Revision 158 - (view) (annotate) - [select for diffs]
Added Wed Oct 7 11:46:14 2009 UTC (10 years, 5 months ago) by Chema
File length: 912 byte(s)
Last updates after video on youtube. Missiles corrected. Initialization of player's ship corrected.

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