/[projet1]/users/chema/TINE/ships.s
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Log of /users/chema/TINE/ships.s

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Revision 223 - (view) (annotate) - [select for diffs]
Modified Mon Feb 1 22:31:07 2010 UTC (10 years, 1 month ago) by Chema
File length: 3665 byte(s)
Diff to previous 210
Some more minor changes. Totally removed the TRANSPORTER ship, as it was too complex. Added new version of LineDraw.s, with still minor glitches.

Scratched some cycles from the circle routine.

Revision 210 - (view) (annotate) - [select for diffs]
Modified Mon Jan 25 17:49:04 2010 UTC (10 years, 2 months ago) by Chema
File length: 3450 byte(s)
Diff to previous 209
Many small changes this time. A bug in the energy panels in the cockpit has been corrected. A bug and planet name in hardcoded save game data was corrected also.

Other minor tweaks and optimizations. Patched the attribute_changed thing.

Launched ship is now rotated correctly (180deg in Y axes) so planet is behind. 

First test to put alternate colors and it looks really well. Changed flash when hit to magenta, as yellow was hardly visible.


Revision 209 - (view) (annotate) - [select for diffs]
Modified Sun Jan 24 17:41:36 2010 UTC (10 years, 2 months ago) by Chema
File length: 3336 byte(s)
Diff to previous 182
Moved energy low message to the main loop, each 64 frames. Removed the patch to avoid sound for that message, as it is no more needed.

Added the extra maneuverability unit.

Tweaked the messages for landing/launching.

Revision 182 - (view) (annotate) - [select for diffs]
Modified Mon Dec 28 22:46:28 2009 UTC (10 years, 3 months ago) by Chema
File length: 3338 byte(s)
Diff to previous 181
Changed model of missile to something simpler. Works much better.

Maybe introduced a new bug somehow? Need more testing

Revision 181 - (view) (annotate) - [select for diffs]
Modified Sun Dec 27 21:17:04 2009 UTC (10 years, 3 months ago) by Chema
File length: 3445 byte(s)
Diff to previous 177
More bug hunting and adjustments. Added a loop based on a VIA timer to try to make the random generator more random (check main.s)

Pirates now target you or other ships randomly, creating more private encounters.

Changed the time HUD messages are on display.

Also added correct normals for splinters.

Revision 177 - (view) (annotate) - [select for diffs]
Modified Tue Dec 22 19:21:26 2009 UTC (10 years, 3 months ago) by Chema
File length: 3259 byte(s)
Diff to previous 158
Corrected a bug where thargons were not given the ECM. Also thargoids carried are random (0-3).

Tested that it is possible to fight a thargon. It is, if well equipped, but the trick of firing a missile when very close is quite helpful.

Adapted the ship size to the scaled-down versions.

Corrected the bug where planet_distance was not correctly set at the first frame. Now you can't jump just after undocking.

Corrected the visibility distance, so it is no more possible that a ship in front of you fires, while it is not visible (lasers incorrectly drawn).

Added shipdatal.xls (with the scaling factor and size) to the repository.

Revision 158 - (view) (annotate) - [select for diffs]
Added Wed Oct 7 11:46:14 2009 UTC (10 years, 5 months ago) by Chema
File length: 2987 byte(s)
Last updates after video on youtube. Missiles corrected. Initialization of player's ship corrected.

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