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Revision 192 - (view) (annotate) - [select for diffs]
Modified Sun Jan 10 22:31:20 2010 UTC (10 years, 3 months ago) by Chema
File length: 427008 byte(s)
Diff to previous 191
More modifications in the alternate scan thing. Also put back tables for player control of the ship.

Revision 191 - (view) (annotate) - [select for diffs]
Modified Sun Jan 10 21:01:35 2010 UTC (10 years, 3 months ago) by Chema
File length: 427008 byte(s)
Diff to previous 188
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Revision 188 - (view) (annotate) - [select for diffs]
Modified Sat Jan 9 23:51:23 2010 UTC (10 years, 3 months ago) by Chema
File length: 427008 byte(s)
Diff to previous 187
Many new details... toggling between front/rear view is now in key V, whilst galactic hyper is correctly working with H (I hope).

Also working on a first try to draw ALL/odd/ALL/odd frames when framerate goes slow... Even have code to skip drawing in that case.

Revision 187 - (view) (annotate) - [select for diffs]
Modified Fri Jan 8 23:16:38 2010 UTC (10 years, 3 months ago) by Chema
File length: 418816 byte(s)
Diff to previous 185
Moved dictionary to overlay. Now barely 740 bytes left there, but more than 3K on normal memory.

Also added SndStop to sound.s and tweaked so music is stopped correctly. Also added jsr SndStop before restarting to see if I can get the music be correctly played after restarting.

If music gets much higher than which currently is, be careful to remove dict again.

Found a bug, where the value of shields gets <0 or something like that and is not decremented afterwards..

Revision 185 - (view) (annotate) - [select for diffs]
Modified Thu Jan 7 23:35:24 2010 UTC (10 years, 3 months ago) by Chema
File length: 410624 byte(s)
Diff to previous 184
Messed around with wave player, the too many labels error and the new link65. A lot of problems, but seems to be ok now (music removed).

Added an effect to ships in intro to move them backwards after some time and change the model. Also added FLG_SLOW to several ships when creating them.

Removed colons from comments and also converted obj3d.s to DOS format (has a mix with Unix linefeeds).

Revision 184 - (view) (annotate) - [select for diffs]
Modified Sat Jan 2 22:55:21 2010 UTC (10 years, 3 months ago) by Chema
File length: 345088 byte(s)
Diff to previous 183
More bug hunting and small additions. The most important thing is that I have added Dbug's new line routine, with no extra pixel error.

Now if ECM is active enemies don't launch missiles. Also find target makes sure that a target has not been deleted even if still in the visible list (could happen). This and other checks seem to minimize the error where invisible strange enemies were killed and gave you a lot of credits. But the problem is still there. I have set a halt if it happens for more testing.

Revision 183 - (view) (annotate) - [select for diffs]
Modified Fri Jan 1 20:54:12 2010 UTC (10 years, 3 months ago) by Chema
File length: 345088 byte(s)
Diff to previous 182
Changed missile model, implemented the energy bomb :) and corrected a bug caused by making the linked list of visible objects of size different than 129 bytes. I know now how it works, so could change that, but an entry=$80 states the end of the list (direct test with bmi) and the list starts at VISOBJS+$80, so should be careful.

Did not add that enemy do not fight missiles if ecm active.

Revision 182 - (view) (annotate) - [select for diffs]
Modified Mon Dec 28 22:46:28 2009 UTC (10 years, 3 months ago) by Chema
File length: 345088 byte(s)
Diff to previous 179
Changed model of missile to something simpler. Works much better.

Maybe introduced a new bug somehow? Need more testing

Revision 179 - (view) (annotate) - [select for diffs]
Modified Thu Dec 24 16:36:15 2009 UTC (10 years, 3 months ago) by Chema
File length: 345088 byte(s)
Diff to previous 177
Added sound for missiles. Corrected a bug where Bounties were incorrectly assigned. Removed some debug values (just kept framerate) and speed increased a lot. Tweaked some rnd values in enemy creation, so now encounters occur more often.

Revision 177 - (view) (annotate) - [select for diffs]
Modified Tue Dec 22 19:21:26 2009 UTC (10 years, 3 months ago) by Chema
File length: 345088 byte(s)
Diff to previous 175
Corrected a bug where thargons were not given the ECM. Also thargoids carried are random (0-3).

Tested that it is possible to fight a thargon. It is, if well equipped, but the trick of firing a missile when very close is quite helpful.

Adapted the ship size to the scaled-down versions.

Corrected the bug where planet_distance was not correctly set at the first frame. Now you can't jump just after undocking.

Corrected the visibility distance, so it is no more possible that a ship in front of you fires, while it is not visible (lasers incorrectly drawn).

Added shipdatal.xls (with the scaling factor and size) to the repository.

Revision 175 - (view) (annotate) - [select for diffs]
Modified Sat Dec 19 00:29:40 2009 UTC (10 years, 3 months ago) by Chema
File length: 336896 byte(s)
Diff to previous 170
More bugs corrected. Seems planets are never too far now. Also made radar stick tops 3 pixels, instead of two.

Noted down more ideas on todolist.txt

Revision 170 - (view) (annotate) - [select for diffs]
Modified Tue Nov 24 19:00:38 2009 UTC (10 years, 4 months ago) by Chema
File length: 328704 byte(s)
Diff to previous 169
Fixed several things on tactics.s, completing the AI (at last!). Only thing left is that, according to TNK, an ANACONDA launches WORMS or SIDEWINDERS when angry at us, which is not done here. Will check with elite-agb.

Also made a version 2 for circle clipping (inlining cmp16 and pixel address) with a gain between 5-10% when the circle is near. That is quite good!

Revision 169 - (view) (annotate) - [select for diffs]
Modified Tue Nov 17 21:29:27 2009 UTC (10 years, 4 months ago) by Chema
File length: 328704 byte(s)
Diff to previous 168
Many details added. Fuel is now considered, as well as distance. Several things on the todo list have been done

Identification of ship types when targetting also included

Revision 168 - (view) (annotate) - [select for diffs]
Modified Sun Nov 8 22:01:59 2009 UTC (10 years, 5 months ago) by Chema
File length: 320512 byte(s)
Diff to previous 167
Added a first version of the light indicator for planet distance. Needs tweaking so it is updated when front view is loaded.

Also added a check for mass locked when trying to jump to hyper, and clearing the scanner when too far.

First attempt to produce sounds, but need to workout problems with pseudo-reg dumping. If we use a copy for updating only what has changed, it needs more work.


Revision 167 - (view) (annotate) - [select for diffs]
Modified Thu Oct 29 19:50:24 2009 UTC (10 years, 5 months ago) by Chema
File length: 320512 byte(s)
Diff to previous 166
Fixed problem with scanner, which was not drawn if at center and comming from other screen.

Revision 166 - (view) (annotate) - [select for diffs]
Modified Wed Oct 28 21:12:07 2009 UTC (10 years, 5 months ago) by Chema
File length: 320512 byte(s)
Diff to previous 164
Minor updates. Not corrupting when docking and not in front view, puting 100 as ZMIN, and print ship pos as dbug values.

Made lots of tests and noted down things in todolist.txt

Revision 164 - (view) (annotate) - [select for diffs]
Modified Thu Oct 22 19:07:29 2009 UTC (10 years, 5 months ago) by Chema
File length: 320512 byte(s)
Diff to previous 163
Pirates and bounties are created. Only thing left is setting their equipment.

Revision 163 - (view) (annotate) - [select for diffs]
Modified Thu Oct 22 10:51:37 2009 UTC (10 years, 5 months ago) by Chema
File length: 320512 byte(s)
Diff to previous 162
Generating shuttles and transports. Tweaked some randomizing.
Police is working (attacking a shuttle makes them angry).

Revision 162 - (view) (annotate) - [select for diffs]
Modified Wed Oct 21 19:06:03 2009 UTC (10 years, 5 months ago) by Chema
File length: 320512 byte(s)
Diff to previous 161
More random encounters added. Even the skeleton for pirates, bounties and shuttles, though the chance is really low.

Police act as such, and now they (as every ship which deserves it) have the FLG_INNOCENT set. Added more to the AI, which is nearly completion.

Revision 161 - (view) (annotate) - [select for diffs]
Modified Tue Oct 20 21:24:14 2009 UTC (10 years, 5 months ago) by Chema
File length: 320512 byte(s)
Diff to previous 160
Still adding random encounters. Police, thargons (with thargoids) and cougars added.

Revision 160 - (view) (annotate) - [select for diffs]
Modified Tue Oct 13 20:11:09 2009 UTC (10 years, 5 months ago) by Chema
File length: 320512 byte(s)
Diff to previous 159
Started with dynamic creation of enemies, but something is bugged as dying gives problems (when restarting or never "gameovering")

Revision 159 - (view) (annotate) - [select for diffs]
Modified Wed Oct 7 17:31:52 2009 UTC (10 years, 6 months ago) by Chema
File length: 320512 byte(s)
Diff to previous 158
Minor fixes. On Hold instead of In Ship and gets length, for instance.

Revision 158 - (view) (annotate) - [select for diffs]
Added Wed Oct 7 11:46:14 2009 UTC (10 years, 6 months ago) by Chema
File length: 304128 byte(s)
Last updates after video on youtube. Missiles corrected. Initialization of player's ship corrected.

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