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Revision 181 - (view) (annotate) - [select for diffs]
Modified Sun Dec 27 21:17:04 2009 UTC (10 years, 5 months ago) by Chema
File length: 4199 byte(s)
Diff to previous 180
More bug hunting and adjustments. Added a loop based on a VIA timer to try to make the random generator more random (check main.s)

Pirates now target you or other ships randomly, creating more private encounters.

Changed the time HUD messages are on display.

Also added correct normals for splinters.

Revision 180 - (view) (annotate) - [select for diffs]
Modified Fri Dec 25 20:35:22 2009 UTC (10 years, 5 months ago) by Chema
File length: 4199 byte(s)
Diff to previous 179
Fixed a bug related with rear view (coming from screens to space and viceversa).
Added messages for front & rear view.
Added inflight messages for Missile Armed & Unarmed
Tweaked the number of missiles of enemies in random encounters.
Also corrected and varied how initial ships are created in create_universe, so space is populated when player appears.


Revision 179 - (view) (annotate) - [select for diffs]
Modified Thu Dec 24 16:36:15 2009 UTC (10 years, 5 months ago) by Chema
File length: 4199 byte(s)
Diff to previous 178
Added sound for missiles. Corrected a bug where Bounties were incorrectly assigned. Removed some debug values (just kept framerate) and speed increased a lot. Tweaked some rnd values in enemy creation, so now encounters occur more often.

Revision 178 - (view) (annotate) - [select for diffs]
Modified Wed Dec 23 20:58:34 2009 UTC (10 years, 5 months ago) by Chema
File length: 4199 byte(s)
Diff to previous 177
Solved even more bugs. One of them made the cursor in low range chart be wrong (outside screen) when coming from galactic chart and a far planet was selected.

Added FLG_PIRATE to Thargoids, so police helps.

Tweaked circle drawing so no clipping is done if not necessary. Can improve this more by inlining things, but as we are low on memory I prefer to wait before doing this.
Removed several clcs and secs which should not be needed to speed up drawing.

Also changed a couple of things in memory layout in obj3d.s and LineDraw.s, to gain a good amount of over 200 bytes. 

Removed USE_ACCURATE_CLIPPING from the params.h file, as it speeds things up, reduces code and does not seem to change anything.

Added a #define USE_OBLETS to remove all the code related to Compound object drawing, to save memory and speed up the code (just a bit).

Moved the object records area (over 2K) to fffa-size.

Revision 177 - (view) (annotate) - [select for diffs]
Modified Tue Dec 22 19:21:26 2009 UTC (10 years, 5 months ago) by Chema
File length: 4147 byte(s)
Diff to previous 176
Corrected a bug where thargons were not given the ECM. Also thargoids carried are random (0-3).

Tested that it is possible to fight a thargon. It is, if well equipped, but the trick of firing a missile when very close is quite helpful.

Adapted the ship size to the scaled-down versions.

Corrected the bug where planet_distance was not correctly set at the first frame. Now you can't jump just after undocking.

Corrected the visibility distance, so it is no more possible that a ship in front of you fires, while it is not visible (lasers incorrectly drawn).

Added shipdatal.xls (with the scaling factor and size) to the repository.

Revision 176 - (view) (annotate) - [select for diffs]
Modified Sun Dec 20 21:03:48 2009 UTC (10 years, 5 months ago) by Chema
File length: 4143 byte(s)
Diff to previous 175
Power redirection working. Also made energy and shields fixed values, so cockpit controls work OK.

Tweaked other things, like reinitializing the starfield when looking back

Changed InitPlayerShip and NewPlayerShip, so there is a PreInit entry point... also commented a jsr InitPlayerShip before a jsr CreateUniverse when pressing 1, which is unnecessary.

Revision 175 - (view) (annotate) - [select for diffs]
Modified Sat Dec 19 00:29:40 2009 UTC (10 years, 5 months ago) by Chema
File length: 4041 byte(s)
Diff to previous 174
More bugs corrected. Seems planets are never too far now. Also made radar stick tops 3 pixels, instead of two.

Noted down more ideas on todolist.txt

Revision 174 - (view) (annotate) - [select for diffs]
Modified Mon Dec 14 12:29:24 2009 UTC (10 years, 5 months ago) by Chema
File length: 4041 byte(s)
Diff to previous 170
Ok. Many changes. Semi-working saving/loading with a test interface (not user-friendly). Also changed screens layouts to put the red frame on all of them. Solved a bug where going to galchart and back to sys info resulted in a wrong race description.

Other minor changes that I could not commit due to miniserve being down.

Revision 170 - (view) (annotate) - [select for diffs]
Modified Tue Nov 24 19:00:38 2009 UTC (10 years, 6 months ago) by Chema
File length: 3856 byte(s)
Diff to previous 169
Fixed several things on tactics.s, completing the AI (at last!). Only thing left is that, according to TNK, an ANACONDA launches WORMS or SIDEWINDERS when angry at us, which is not done here. Will check with elite-agb.

Also made a version 2 for circle clipping (inlining cmp16 and pixel address) with a gain between 5-10% when the circle is near. That is quite good!

Revision 169 - (view) (annotate) - [select for diffs]
Modified Tue Nov 17 21:29:27 2009 UTC (10 years, 6 months ago) by Chema
File length: 3856 byte(s)
Diff to previous 168
Many details added. Fuel is now considered, as well as distance. Several things on the todo list have been done

Identification of ship types when targetting also included

Revision 168 - (view) (annotate) - [select for diffs]
Modified Sun Nov 8 22:01:59 2009 UTC (10 years, 6 months ago) by Chema
File length: 3856 byte(s)
Diff to previous 167
Added a first version of the light indicator for planet distance. Needs tweaking so it is updated when front view is loaded.

Also added a check for mass locked when trying to jump to hyper, and clearing the scanner when too far.

First attempt to produce sounds, but need to workout problems with pseudo-reg dumping. If we use a copy for updating only what has changed, it needs more work.


Revision 167 - (view) (annotate) - [select for diffs]
Modified Thu Oct 29 19:50:24 2009 UTC (10 years, 7 months ago) by Chema
File length: 3717 byte(s)
Diff to previous 166
Fixed problem with scanner, which was not drawn if at center and comming from other screen.

Revision 166 - (view) (annotate) - [select for diffs]
Modified Wed Oct 28 21:12:07 2009 UTC (10 years, 7 months ago) by Chema
File length: 3715 byte(s)
Diff to previous 164
Minor updates. Not corrupting when docking and not in front view, puting 100 as ZMIN, and print ship pos as dbug values.

Made lots of tests and noted down things in todolist.txt

Revision 164 - (view) (annotate) - [select for diffs]
Modified Thu Oct 22 19:07:29 2009 UTC (10 years, 7 months ago) by Chema
File length: 3715 byte(s)
Diff to previous 163
Pirates and bounties are created. Only thing left is setting their equipment.

Revision 163 - (view) (annotate) - [select for diffs]
Modified Thu Oct 22 10:51:37 2009 UTC (10 years, 7 months ago) by Chema
File length: 3717 byte(s)
Diff to previous 162
Generating shuttles and transports. Tweaked some randomizing.
Police is working (attacking a shuttle makes them angry).

Revision 162 - (view) (annotate) - [select for diffs]
Modified Wed Oct 21 19:06:03 2009 UTC (10 years, 7 months ago) by Chema
File length: 3717 byte(s)
Diff to previous 161
More random encounters added. Even the skeleton for pirates, bounties and shuttles, though the chance is really low.

Police act as such, and now they (as every ship which deserves it) have the FLG_INNOCENT set. Added more to the AI, which is nearly completion.

Revision 161 - (view) (annotate) - [select for diffs]
Modified Tue Oct 20 21:24:14 2009 UTC (10 years, 7 months ago) by Chema
File length: 3717 byte(s)
Diff to previous 160
Still adding random encounters. Police, thargons (with thargoids) and cougars added.

Revision 160 - (view) (annotate) - [select for diffs]
Modified Tue Oct 13 20:11:09 2009 UTC (10 years, 7 months ago) by Chema
File length: 3717 byte(s)
Diff to previous 159
Started with dynamic creation of enemies, but something is bugged as dying gives problems (when restarting or never "gameovering")

Revision 159 - (view) (annotate) - [select for diffs]
Modified Wed Oct 7 17:31:52 2009 UTC (10 years, 7 months ago) by Chema
File length: 3717 byte(s)
Diff to previous 158
Minor fixes. On Hold instead of In Ship and gets length, for instance.

Revision 158 - (view) (annotate) - [select for diffs]
Added Wed Oct 7 11:46:14 2009 UTC (10 years, 7 months ago) by Chema
File length: 3717 byte(s)
Last updates after video on youtube. Missiles corrected. Initialization of player's ship corrected.

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