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Revision 95


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Author: Chema
Date: Thu Jun 4 16:01:19 2009 UTC (10 years, 8 months ago)
Changed paths: 5
Log Message:
First private combat (no lasers drawn, though). Many changes in tactics.s and tinefuncs.s

In tactics.s there is a routine called AIMain where all the AI is implemented (equivalently to tactics in tactics.c in AGB sources). This is called just for objects with the IS_AICONTROLLED flag set in ai_state flags. The approach_tactics function in AGB is here called fly_to_ship. Splitted fly_to_vector in get_attack_angle and fly_to_vector_final and touched others to conform this.

The second ship (ID3) goes towards the first one (ID2) and shoots, that makes the first get angry and they engage in combat.

Changed paths

Path Details
Directoryusers/chema/Elite Clone/Tine/main.c modified , text changed
Directoryusers/chema/Elite Clone/Tine/tactics.s modified , text changed
Directoryusers/chema/Elite Clone/Tine/tine.h modified , text changed
Directoryusers/chema/Elite Clone/Tine/tine.s modified , text changed
Directoryusers/chema/Elite Clone/Tine/tinefuncs.s modified , text changed

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